Fury Swipes
White attackSpin again until Fury Swipes does not land - damage is multiplied by the number of Fury Swipes spins.
Every attack in the Pokémon Duel Remake, and the figures that have it.
583 attacks
Spin again until Fury Swipes does not land - damage is multiplied by the number of Fury Swipes spins.
If this Pokémon is not affected by a special condition, and if any of your other Pokémon on the field has the Fusion Flare Attack, exclude Pokémon knocked out by this Attack from the duel.
If this Pokémon is not affected by a special condition, and if any of your other Pokémon on the field has the Fusion Bolt Attack, exclude Pokémon knocked out by this Attack from the Duel.
This Pokémon and optionally the opponent Pokémon may respin one time.
All adjacent Water-type Pokémon become paralyzed. On the next turn, this Pokémon deals +30 damage.
Spin again until an Attack other than Geomancy is spun. Damage Attacks do +50 damage.
If the battle opponent is knocked out, the next turn will always be the opponent's.
All opposing Pokémon on the field that are not Fire-, Water-, Ice- or Steel-type spin. Attach MP -1 markers to those that spin White Attacks.
The battle opponent becomes paralyzed.
If the battle opponent's Attack is 120 damage or higher, the opponent is knocked out instead of this Pokémon.
The battle opponent falls asleep.
For 5 turns, opposing Pokémon cannot use Attacks or Abilities to move over your Pokémon.
One Bug-type Pokémon on the field, or one other Pokémon within 3 steps, moves 1 step. That Pokémon gains Wait.
The battle opponent is knocked out.
Poisons an opposing Pokémon within 2 steps. Nullifies the effects of one of that Pokémon's in-use, non-Mega-Evolution plates. The nullified plate counts as having been used.
No effect text.
Deals + 30 damage if the battle opponent's MP is higher than this Pokémon's MP.
If the battle opponent is knocked out, this Pokémon moves to its previous point and gains Wait.
This Pokémon gains Wait.
If this Pokémon is knocked out, the battle opponent gains an MP -2 marker.
If the battle opponent spins an Attack of 100 damage or less, this Pokémon is not knocked out. While this Pokémon is on the field, the Attacks of this Pokémon, other than Harden, deal +10 damage.
This Pokémon spins. If it spins a Miss (including a Miss due to being paralyzed or burned), it is knocked out.
No effect text.
Choose one Pokémon in your P.C. and move it to the bench.
This Pokémon switches with another of your Pokémon from the P.C.
All opposing Pokémon and your Flying Pokémon on the field spin. Those that spin Gold Attacks become burned.
Move the battle opponent to a point 2 steps away and attach an MP -3 marker to it.
If the battle opponent has MP3 or higher, this Pokémon takes no damage and the battle opponent is knocked out.
If the battle opponent has a status condition, damage is ×2.
If one of your own Pokémon neighbors this Pokémon, the two switch places.
No effect text.
No effect text.
The battle opponent is knocked out.
All neighbor Pokémon become burned.
Moves the battle opponent to the bench. The battle opponent and all opposing Flying-type Pokémon on the field gain Wait 3.
Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
No effect text.
If the battle opponent is knocked out, the next turn will always be the other player's.
No effect text.
If the battle opponent's Attack is 100 damage or more, this Pokémon cannot be knocked out.
If the battle opponent is knocked out, this Pokémon claims its previous spot and gains Wait.
No effect text.
The battle opponent falls asleep.
If this Pokémon is knocked out, the battle opponent becomes frozen.
The battle opponent becomes burned. If the battle opponent has Wait, the battle opponent is knocked out instead of this Pokémon.
This Pokémon gains a Charge marker. You may remove the Charge marker at the start of your turn. On the turn in which the Charge marker is removed, this Pokémon instead of attacking, may cause an adjacent opposing Pokémon and Pokémon adjacent to it (other than this Pokémon) to become frozen (without attacking). If it does, your turn ends.
If this Pokémon is knocked out, the battle opponent becomes frozen.
If this Pokémon is knocked out, the battle opponent becomes frozen.
Opposing Pokémon within 2 steps of this Pokémon spin. If the result is anything other than a Blue Attack, the effects of Sphere plates used on those Pokémon are nullified.
Spin again until Icicle Spear does not land - damage is multiplied by the number of Icicle Spear spins.
Attack data from the Pokémon Duel Remake.