Electromagnetic Blaster
White attackIf there is an Electric-type Pokémon next to this Pokémon, +50 damage.
Every attack in the Pokémon Duel Remake, and the figures that have it.
583 attacks
If there is an Electric-type Pokémon next to this Pokémon, +50 damage.
You may move this Pokémon to the bench. When you do, change this Pokémon's form, if possible.
No effect text.
While the battle opponent is on the field, all of that Pokémon's Blue Attacks that are not Dodge become Misses.
This Pokémon and all neighbor Pokémon faint.
No effect text.
No effect text.
If this Pokémon is affected by a special condition, it deals ×2 damage.
When this Pokémon is on the field, your Fairy-type Pokémon receive a +10 boost to attack damage.
If the battle opponent is a Dragon-type Pokémon, this Pokémon and the battle opponent take no damage, and the battle opponent moves to the bench. The battle opponent gains Wait.
This Pokémon switches places with its battle opponent.
Allows this Pokémon to respin once.
Spin again until an attack other than Fake Tears is spun. Damage attacks deal +20 damage.
No effect text.
The battle opponent is knocked 1 step back and gains Wait.
If the battle opponent has a Crackerd marker on it, exclude the battle opponent from the duel.
No effect text.
Switches the battle opponent with an opposing Pokémon adjacent to the battle opponent. Those Pokémon gain Wait.
The battle opponent becomes burned. You may spin for a Pokémon within 2 steps. If it spins a White Attack, that Pokémon becomes burned.
Attach an MP-2 marker to the battle opponent. Any opposing Pokémon with a marker that reduces MP is now burned.
Attaches a Final Song marker to a Pokémon within 2 steps. The Pokémon with that marker are knocked out 5 turns later.
Attaches a Final Song marker to all Pokémon within 2 steps. Pokémon with that marker are knocked out after 5 turns.
No effect text.
The battle opponent becomes burned.
The battle opponent becomes burned. The battle opponent now has Wait.
If this Pokémon is knocked out, the battle opponent becomes burned.
Spin again until Fire Spin does not land. Damage is multiplied by the number of Fire Spin spins.
Knock out the battle opponent if it is not a Flying-type Pokémon.
No effect text.
This Pokémon gains a Charge marker. You may remove the Charge marker at the start of your turn. On the turn in which the Charge marker is removed, this Pokémon instead of attacking, may cause an adjacent opposing Pokémon and Pokémon in a straight line behind it to become burned (without attacking). If it does, your turn ends.
The battle opponent and one Pokémon directly behind it are knocked out.
The battle opponent is moved 3 steps away from this Pokémon.
No effect text.
If this Pokémon is knocked out, the battle opponent becomes burned.
If this Pokémon is knocked out, the battle opponent becomes burned.
If this Pokémon is knocked out, the battle opponent becomes burned.
No effect text.
The battle opponent and opposing Pokémon adjacent to it become burned. Those Pokémon gain Wait 3.
If the battle opponent is knocked out, this Pokémon returns to its start-of-the-duel state (excluding evolution and special conditions).
This Pokémon jumps over the battle opponent and lands 1-2 steps away.
This Pokémon jumps over the battle opponent and lands on a surrounding point.
This Pokémon jumps over its battle opponent and lands one step away from the opponent.
Spin again until an Attack other than Focus Energy is spun. Damage attacks deal ×2 damage.
No effect text.
Spin again - if Fossil Blades is spun, it deals +40 damage.
The battle opponent becomes paralyzed. If the battle opponent has Wait, the battle opponent is knocked out instead of this Pokémon.
If this Pokémon is knocked out, the battle opponent becomes frozen.
Deals +50 damage if the battle opponent is a Water-type Pokémon. The battle opponent and all opposing Pokémon adjacent to it spin, and if they spin a Blue Attack, they become frozen.
Moves one Pokémon that is both adjacent to this Pokémon and not its battle opponent to a point three steps away. That Pokémon gains Wait.
Spin again until Fury Attack does not land - damage is multiplied by the number of Fury Attack spins.
Attack data from the Pokémon Duel Remake.