Icy Wind
Purple attackAll adjacent opposing Pokémon on the field that are not Fire-, Water-, Ice- or Steel-type spin. Attach MP -1 markers to those that spin White Attacks.
Every attack in the Pokémon Duel Remake, and the figures that have it.
583 attacks
All adjacent opposing Pokémon on the field that are not Fire-, Water-, Ice- or Steel-type spin. Attach MP -1 markers to those that spin White Attacks.
The battle opponent is moved to the bench and gains Wait.
Attaches an Imprisoned marker to the battle opponent. While that marker is attached, the Attack the battle opponent spun this turn becomes a Miss.
The battle opponent becomes burned.
This Pokémon gains Wait.
No effect text.
No effect text.
If the battle opponent is knocked out, this Pokémon moves to a point 2 steps away after battle. This Pokémon gains Wait.
Moves the battle opponent to its P.C. The battle opponent is not knocked out.
No effect text.
The battle opponent is knocked 2 steps back (the opponent chooses the point) and gains Wait.
This Pokémon may change its form to Shield Forme. The battle opponent gains Wait.
Nullifies the effects of one of this Pokémon's battle opponent's in-use plates, and that plate counts as having been used.
The battle opponent and one neighbor Pokémon directly behind it are knocked 1 step back in a straight line and gain Wait.
All other Pokémon on the field spin - those that spin purple are knocked out.
The battle opponent is knocked 1 step back and gains Wait.
No effect text.
On the next turn, all the Purple Attacks of the battle opponent of this Pokémon become Misses.
No effect text.
If this Pokémon is knocked out by a White or Gold Attack, the battle opponent becomes burned.
Spin again - if Leaf Blade is spun, it deals +50 damage.
This attack becomes a Miss for the next turn.
No effect text.
No effect text.
Spin for adjacent opposing Pokémon. Any attacks spun become misses for the next turn.
If this Pokémon is knocked out, the battle opponent becomes paralyzed.
No effect text.
The battle opponent becomes paralyzed.
No effect text.
All Pokémon on the field spin. Those that spin White Attacks gain Wait.
Attaches an MP - 1 marker to the battle opponent.
This Pokémon's MP is increased by 1 during your next turn.
All adjacent Pokémon are Asleep.
Removes the asleep condition from your Pokémon and moves all your Pokémon that are in a P.C. to the bench. Then, this Pokémon moves to your P.C.
No effect text.
No effect text.
If a battle opponent uses an Attack that attaches a marker or causes a special condition, that effect will be caused on the battle opponent instead.
The battle opponent is knocked 2 steps back and becomes burned. The battle opponent now has Wait.
This Pokémon and all neighbor Pokémon become Paralyzed.
One other Water-type Pokémon on the field (that is not asleep or frozen) may be moved within their MP range. That Pokémon gains Wait.
One other Grass-type Pokémon on the field (that is not frozen) may be moved within its MP range. The moved Pokémon gains Wait. If the moved Pokémon is one of the opponent's Pokémon, that Pokémon falls asleep.
The battle opponent and all Pokémon of the same species as the battle opponent fall asleep.
The battle opponent falls asleep.
No effect text.
You may select 1 of your Pokémon. If you do, this Pokémon is excluded from the duel. Until the end of the duel, the selected Pokémon gets MP 3 and when on the field can use an MP move to fly over Pokémon that don't have Soar.
If the battle opponent's type is Steel, this Pokémon takes no damage and the opponent is knocked out. If the battle opponent is Durant, exclude that Durant from the duel.
No effect text.
All adjacent Pokémon gain Wait 3. The Purple Attacks of the Pokémon hit by this Attack will be Misses during the next turn.
After this battle, this Pokémon deals +30 damage while it is on the field.
If the battle opponent is knocked out, this Pokémon moves one step back and gains Wait.
Attack data from the Pokémon Duel Remake.