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Pokémon Duel library

Every plate from the original game. 152 plates.

Movement plate Rarity ex

Long Throw

Move one Pokémon from your bench to one space away from your entry point. Your turn ends.

Long Throw

Movement Cost 2

Move one Pokémon from your bench to one space away from your entry point. Your turn ends.

Pokémon Duel

Pokémon plate Rarity ex

Bright Powder

Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once.

Bright Powder

Pokémon Cost 1

Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once.

Pokémon Duel

Plates plate Rarity ex

Recycle

All Plates from both players except Recycle become usable. Your turn ends.

Recycle

Plates Cost 2

All Plates from both players except Recycle become usable. Your turn ends.

Pokémon Duel

Pokémon plate Rarity ex

X Sp. Atk

Choose one of your Pokémon on the field or bench. For this turn, it has ★+2

X Sp. Atk

Pokémon Cost 1

Choose one of your Pokémon on the field or bench. For this turn, it has ★+2

Pokémon Duel

Recovery plate Rarity rare

Max Revive

Choose on of your Pokémon in the P.C. Move that Pokémon to the bench. (It will not gain Wait.)

Max Revive

Recovery Cost 2

Choose on of your Pokémon in the P.C. Move that Pokémon to the bench. (It will not gain Wait.)

Pokémon Duel

Battle plate Rarity rare

Desparate Times

Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an attack between 10 and 50 damage, it deals +50 damage

Desparate Times

Battle Cost 2

Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an attack between 10 and 50 damage, it deals +50 damage

Pokémon Duel

Spin plate Rarity rare

Double Chance

Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it.

Double Chance

Spin Cost 1

Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it.

Pokémon Duel

Recovery plate Rarity rare

Clear Wait

Choose one of your Pokémon on the field or bench. This Pokémon cannot have Wait.

Clear Wait

Recovery Cost 2

Choose one of your Pokémon on the field or bench. This Pokémon cannot have Wait.

Pokémon Duel

Pokémon plate Rarity rare

Focus Band

Select a Pokémon on the Field or on your Bench. This turn, the Pokémon cannot be Knocked Out by attacks.

Focus Band

Pokémon Cost 2

Select a Pokémon on the Field or on your Bench. This turn, the Pokémon cannot be Knocked Out by attacks.

Pokémon Duel

Pokémon plate Rarity rare

Full Heal

Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.)

Full Heal

Pokémon Cost 1

Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.)

Pokémon Duel

Movement plate Rarity uncommon

Scoop Up

Choose one of your Pokémon on the field. Return it to the bench.

Scoop Up

Movement Cost 1

Choose one of your Pokémon on the field. Return it to the bench.

Pokémon Duel

Battle plate Rarity uncommon

X Attack

Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage

X Attack

Battle Cost 1

Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage

Pokémon Duel

Movement plate Rarity uncommon

Pokémon Switch

Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokémon from the Bench)

Pokémon Switch

Movement Cost 1

Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokémon from the Bench)

Pokémon Duel

Movement plate Rarity uncommon

Swap Spot

Switch 1 of your Pokémon with another of your Pokémon on the field

Swap Spot

Movement Cost 1

Switch 1 of your Pokémon with another of your Pokémon on the field

Pokémon Duel

Pokémon plate Rarity uncommon

X Defend

Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out

X Defend

Pokémon Cost 1

Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out

Pokémon Duel

Spin plate Rarity uncommon

No Guard

Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack.

No Guard

Spin Cost 1

Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack.

Pokémon Duel

Movement plate Rarity uncommon

Quick Care

Choose one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends.

Quick Care

Movement Cost 1

Choose one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends.

Pokémon Duel

Movement plate Rarity common

Priority Recovery

Switch the order of your Pokémon in the P.C. You cannot use this Plate if there are less than 2 Pokémon in the P.C. Your turn ends.

Priority Recovery

Movement Cost 1

Switch the order of your Pokémon in the P.C. You cannot use this Plate if there are less than 2 Pokémon in the P.C. Your turn ends.

Pokémon Duel

Pokémon plate Rarity common

Ballast

Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind.

Ballast

Pokémon Cost 1

Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind.

Pokémon Duel

Recovery plate Rarity common

Awakening

Choose one of your Pokémon on the field. That Pokémon is no longer asleep

Awakening

Recovery Cost 1

Choose one of your Pokémon on the field. That Pokémon is no longer asleep

Pokémon Duel

Recovery plate Rarity common

Paralyz Heal

Choose one of your Pokémon on the field. That Pokémon is no longer paralysed

Paralyz Heal

Recovery Cost 1

Choose one of your Pokémon on the field. That Pokémon is no longer paralysed

Pokémon Duel

Recovery plate Rarity common

Confuse Heal

Choose one of your Pokémon on the field. That Pokémon is no longer confusion

Confuse Heal

Recovery Cost 1

Choose one of your Pokémon on the field. That Pokémon is no longer confusion

Pokémon Duel

Recovery plate Rarity common

Antidote

Choose one of your Pokémon on the field. That Pokémon is no longer Poisoned or noxious.

Antidote

Recovery Cost 1

Choose one of your Pokémon on the field. That Pokémon is no longer Poisoned or noxious.

Pokémon Duel

Battle plate Rarity common

Iron Power

Steel-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Steel-type Pokémon. Your turn ends

Iron Power

Battle Cost 2

Steel-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Steel-type Pokémon. Your turn ends

Pokémon Duel

Battle plate Rarity common

Dread Power

Dark-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dark-type Pokémon. Your turn ends

Dread Power

Battle Cost 2

Dark-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dark-type Pokémon. Your turn ends

Pokémon Duel

Battle plate Rarity common

Flame Power

Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon. Your turn ends

Flame Power

Battle Cost 2

Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon. Your turn ends

Pokémon Duel

Battle plate Rarity common

Meadow Power

Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon. Your turn ends

Meadow Power

Battle Cost 2

Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon. Your turn ends

Pokémon Duel

Battle plate Rarity common

Splash Power

Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon. Your turn ends

Splash Power

Battle Cost 2

Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon. Your turn ends

Pokémon Duel

Movement plate Rarity ex

Invisibility Cape

Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an MP move

Invisibility Cape

Movement Cost 3

Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an MP move

Pokémon Duel

Spin plate Rarity uncommon

Power Battle

Choose on of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin once again.

Power Battle

Spin Cost 2

Choose on of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin once again.

Pokémon Duel

Movement plate Rarity uncommon

Hurdle Jump

Choose one of your Pokémon on the field and move it over a connected Pokémon. Your turn ends.

Hurdle Jump

Movement Cost 2

Choose one of your Pokémon on the field and move it over a connected Pokémon. Your turn ends.

Pokémon Duel

Battle plate Rarity common

Mind Power

Psychic-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends

Mind Power

Battle Cost 2

Psychic-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends

Pokémon Duel

Battle plate Rarity common

Toxic Power

Poison-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Poison-type Pokémon. Your turn ends

Toxic Power

Battle Cost 2

Poison-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Poison-type Pokémon. Your turn ends

Pokémon Duel

Battle plate Rarity common

Draco Power

Dragon-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dragon-type Pokémon. Your turn ends

Draco Power

Battle Cost 2

Dragon-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dragon-type Pokémon. Your turn ends

Pokémon Duel

Movement plate Rarity rare

Switcheroo

Choose one of your Pokémon on the bech. Switch it with one of your Pokémon from your P.C. Your turn ends.

Switcheroo

Movement Cost 1

Choose one of your Pokémon on the bech. Switch it with one of your Pokémon from your P.C. Your turn ends.

Pokémon Duel

Movement plate Rarity rare

Goal Block

Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends.

Goal Block

Movement Cost 2

Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends.

Pokémon Duel

Battle plate Rarity common

Clay Power

Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends

Clay Power

Battle Cost 2

Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends

Pokémon Duel

Battle plate Rarity common

Spooky Power

Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends

Spooky Power

Battle Cost 2

Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends

Pokémon Duel

Battle plate Rarity common

Zap Power

Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Electric-type Pokémon. Your turn ends

Zap Power

Battle Cost 2

Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Electric-type Pokémon. Your turn ends

Pokémon Duel

Battle plate Rarity common

Ice Heal

Choose one of your Pokémon on the field. That Pokémon is no longer frozen

Ice Heal

Battle Cost 1

Choose one of your Pokémon on the field. That Pokémon is no longer frozen

Pokémon Duel

Battle plate Rarity common

Burn Heal

Choose one of your Pokémon on the field. That Pokémon is no longer burned

Burn Heal

Battle Cost 1

Choose one of your Pokémon on the field. That Pokémon is no longer burned

Pokémon Duel

Spin plate Rarity rare

X Speed

Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle

X Speed

Spin Cost 1

Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle

Pokémon Duel

Pokémon plate Rarity ex

Force Remove

This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel

Force Remove

Pokémon Cost 1

This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel

Pokémon Duel

Movement plate Rarity ex

Counter Attack

This plate can be used when you have enemy Pokémon on all of your entry points. Select one of your Pokémon on the field. That Pokémon will have MP + 1 for that turn.

Counter Attack

Movement Cost 1

This plate can be used when you have enemy Pokémon on all of your entry points. Select one of your Pokémon on the field. That Pokémon will have MP + 1 for that turn.

Pokémon Duel

Spin plate Rarity uncommon

X Accuracy

Select one of your Pokémon on the field or bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent attack.

X Accuracy

Spin Cost 1

Select one of your Pokémon on the field or bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent attack.

Pokémon Duel

Pokémon plate Rarity uncommon

Burn Drive

Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be removed from the duel.

Burn Drive

Pokémon Cost 1

Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be removed from the duel.

Pokémon Duel

Pokémon plate Rarity uncommon

Douse Drive

Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type or Rock-type, the opponent will be removed from the duel.

Douse Drive

Pokémon Cost 1

Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type or Rock-type, the opponent will be removed from the duel.

Pokémon Duel

Pokémon plate Rarity uncommon

Chill Drive

Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type or Dragon-type, the opponent will be removed from the duel.

Chill Drive

Pokémon Cost 1

Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type or Dragon-type, the opponent will be removed from the duel.

Pokémon Duel

Pokémon plate Rarity uncommon

Shock Drive

Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel.

Shock Drive

Pokémon Cost 1

Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel.

Pokémon Duel

Pokémon plate Rarity rare

Burn Drive EX

Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be excluded from the duel.

Burn Drive EX

Pokémon Cost 1

Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be excluded from the duel.

Pokémon Duel

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