
Long Throw
Move one Pokémon from your bench to one space away from your entry point. Your turn ends.
Long Throw
Move one Pokémon from your bench to one space away from your entry point. Your turn ends.
Pokémon Duel
Every plate from the original game. 152 plates.

Long Throw
Move one Pokémon from your bench to one space away from your entry point. Your turn ends.
Move one Pokémon from your bench to one space away from your entry point. Your turn ends.
Pokémon Duel

Bright Powder
Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once.
Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once.
Pokémon Duel

Recycle
All Plates from both players except Recycle become usable. Your turn ends.
All Plates from both players except Recycle become usable. Your turn ends.
Pokémon Duel

X Sp. Atk
Choose one of your Pokémon on the field or bench. For this turn, it has ★+2
Choose one of your Pokémon on the field or bench. For this turn, it has ★+2
Pokémon Duel
Max Revive
Choose on of your Pokémon in the P.C. Move that Pokémon to the bench. (It will not gain Wait.)
Choose on of your Pokémon in the P.C. Move that Pokémon to the bench. (It will not gain Wait.)
Pokémon Duel
Desparate Times
Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an attack between 10 and 50 damage, it deals +50 damage
Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an attack between 10 and 50 damage, it deals +50 damage
Pokémon Duel
Double Chance
Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it.
Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it.
Pokémon Duel
Clear Wait
Choose one of your Pokémon on the field or bench. This Pokémon cannot have Wait.
Choose one of your Pokémon on the field or bench. This Pokémon cannot have Wait.
Pokémon Duel
Focus Band
Select a Pokémon on the Field or on your Bench. This turn, the Pokémon cannot be Knocked Out by attacks.
Select a Pokémon on the Field or on your Bench. This turn, the Pokémon cannot be Knocked Out by attacks.
Pokémon Duel
Full Heal
Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.)
Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.)
Pokémon Duel

Scoop Up
Choose one of your Pokémon on the field. Return it to the bench.
Choose one of your Pokémon on the field. Return it to the bench.
Pokémon Duel

X Attack
Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage
Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage
Pokémon Duel

Pokémon Switch
Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokémon from the Bench)
Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokémon from the Bench)
Pokémon Duel

Swap Spot
Switch 1 of your Pokémon with another of your Pokémon on the field
Switch 1 of your Pokémon with another of your Pokémon on the field
Pokémon Duel

X Defend
Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out
Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out
Pokémon Duel

No Guard
Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack.
Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack.
Pokémon Duel

Quick Care
Choose one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends.
Choose one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends.
Pokémon Duel
Priority Recovery
Switch the order of your Pokémon in the P.C. You cannot use this Plate if there are less than 2 Pokémon in the P.C. Your turn ends.
Switch the order of your Pokémon in the P.C. You cannot use this Plate if there are less than 2 Pokémon in the P.C. Your turn ends.
Pokémon Duel
Ballast
Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind.
Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind.
Pokémon Duel
Awakening
Choose one of your Pokémon on the field. That Pokémon is no longer asleep
Choose one of your Pokémon on the field. That Pokémon is no longer asleep
Pokémon Duel
Paralyz Heal
Choose one of your Pokémon on the field. That Pokémon is no longer paralysed
Choose one of your Pokémon on the field. That Pokémon is no longer paralysed
Pokémon Duel
Confuse Heal
Choose one of your Pokémon on the field. That Pokémon is no longer confusion
Choose one of your Pokémon on the field. That Pokémon is no longer confusion
Pokémon Duel
Antidote
Choose one of your Pokémon on the field. That Pokémon is no longer Poisoned or noxious.
Choose one of your Pokémon on the field. That Pokémon is no longer Poisoned or noxious.
Pokémon Duel
Iron Power
Steel-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Steel-type Pokémon. Your turn ends
Steel-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Steel-type Pokémon. Your turn ends
Pokémon Duel
Dread Power
Dark-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dark-type Pokémon. Your turn ends
Dark-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dark-type Pokémon. Your turn ends
Pokémon Duel
Flame Power
Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon. Your turn ends
Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon. Your turn ends
Pokémon Duel
Meadow Power
Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon. Your turn ends
Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon. Your turn ends
Pokémon Duel
Splash Power
Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon. Your turn ends
Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon. Your turn ends
Pokémon Duel

Invisibility Cape
Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an MP move
Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an MP move
Pokémon Duel

Power Battle
Choose on of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin once again.
Choose on of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin once again.
Pokémon Duel

Hurdle Jump
Choose one of your Pokémon on the field and move it over a connected Pokémon. Your turn ends.
Choose one of your Pokémon on the field and move it over a connected Pokémon. Your turn ends.
Pokémon Duel
Mind Power
Psychic-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends
Psychic-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends
Pokémon Duel
Toxic Power
Poison-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Poison-type Pokémon. Your turn ends
Poison-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Poison-type Pokémon. Your turn ends
Pokémon Duel
Draco Power
Dragon-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dragon-type Pokémon. Your turn ends
Dragon-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dragon-type Pokémon. Your turn ends
Pokémon Duel
Switcheroo
Choose one of your Pokémon on the bech. Switch it with one of your Pokémon from your P.C. Your turn ends.
Choose one of your Pokémon on the bech. Switch it with one of your Pokémon from your P.C. Your turn ends.
Pokémon Duel
Goal Block
Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends.
Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends.
Pokémon Duel
Clay Power
Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends
Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends
Pokémon Duel
Spooky Power
Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends
Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends
Pokémon Duel
Zap Power
Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Electric-type Pokémon. Your turn ends
Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Electric-type Pokémon. Your turn ends
Pokémon Duel
Ice Heal
Choose one of your Pokémon on the field. That Pokémon is no longer frozen
Choose one of your Pokémon on the field. That Pokémon is no longer frozen
Pokémon Duel
Burn Heal
Choose one of your Pokémon on the field. That Pokémon is no longer burned
Choose one of your Pokémon on the field. That Pokémon is no longer burned
Pokémon Duel
X Speed
Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle
Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle
Pokémon Duel

Force Remove
This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel
This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel
Pokémon Duel

Counter Attack
This plate can be used when you have enemy Pokémon on all of your entry points. Select one of your Pokémon on the field. That Pokémon will have MP + 1 for that turn.
This plate can be used when you have enemy Pokémon on all of your entry points. Select one of your Pokémon on the field. That Pokémon will have MP + 1 for that turn.
Pokémon Duel

X Accuracy
Select one of your Pokémon on the field or bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent attack.
Select one of your Pokémon on the field or bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent attack.
Pokémon Duel

Burn Drive
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be removed from the duel.
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be removed from the duel.
Pokémon Duel

Douse Drive
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type or Rock-type, the opponent will be removed from the duel.
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type or Rock-type, the opponent will be removed from the duel.
Pokémon Duel

Chill Drive
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type or Dragon-type, the opponent will be removed from the duel.
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type or Dragon-type, the opponent will be removed from the duel.
Pokémon Duel

Shock Drive
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel.
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands of Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel.
Pokémon Duel
Burn Drive EX
Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be excluded from the duel.
Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be excluded from the duel.
Pokémon Duel