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Pokémon Duel library

Every ability in the Pokémon Duel Remake, and the figures that have it.

393 abilities

Advantageous Flames

Ability

If the battle opponent is burned, this Pokémon's White Attacks become Gold Attacks.

1 figure: Charmeleon

Aftermath Soul

Ability

This Pokémon can MP move through other Pokémon on the field. When this Pokémon is knocked out, you may knock out one of your Drifloon on the field and all Pokémon adjacent to it.

1 figure: Drifblim

Aftermath Switch

Ability

When this Pokémon is knocked out, you may knock out one of your Voltorb on the field and all Pokémon adjacent to it.

1 figure: Electrode

Air Lock

Ability

While this Pokémon is on the bench, it gains +1 MP. While this Pokémon is on the field, your Pokémon do not move to the Ultra Space from the effects of Abilities and Attacks of opposing Pokémon.

1 figure: Shiny Rayquaza

Air Power

Ability

Restored Pokémon. If this Pokémon is not affected by a special condition, it may MP move over Pokémon on the field that don't have Soar. Opposing Pokémon that are not Ghost- or Ground-type Pokémon cannot MP move through this Pokémon using the effect of an Ability. If this Pokémon is on the field, opposing Pokémon cannot use the effect of Air Balloon to MP move over other Pokémon.

1 figure: Aerodactyl

Analytic

Ability

If the battle opponent has a Purple Attack with 2 or more stars, this Pokémon's White Attacks become Gold Attacks.

1 figure: Starmie

Antagonism

Ability

This Pokémon spins when it attacks its battle opponent. If it spins a miss, your turn ends (in which case a battle does not occur). If this Pokémon has evolved, this Pokémon gains +1 MP.

Apex Predator

Ability

Restored Pokémon (If evolved). If its battle opponent is not evolved, and this Pokémon is not affected by a special condition, this Pokémon cannot be knocked out in battle. If this Pokémon is knocked out, it is excluded from the duel. When this Pokémon is excluded from the duel, it returns to its previous Evolution, if possible.

1 figure: Tyrantrum

Arena Trap

Ability

Any Pokémon adjacent to it, except for Flying-type Pokémon, will be unable to use MP Move. (You can still pass by, though.)

1 figure: Trapinch

Arm Thrust Evolution

Ability

If this Pokémon spins Arm Thrust three or more times in a battle, it may evolve after the battle.

1 figure: Pancham

Artificial Turf

Ability

If this Pokémon is on the field and is not affected by a special condition, your MP1 Grass-type Pokémon gain +1 MP.

1 figure: Mow Rotom

Assist

Ability

Any Pokémon adjacent to this Pokémon will do +30 damage.

1 figure: Audino

Bad Dreams

Ability

This Pokémon can MP move over non-Fairy-type Pokémon on the field. If this Pokémon is not affected by a special condition, the sleep condition of Pokémon within 2 steps cannot be removed by tagging or by opposing Pokémon's Abilities.

1 figure: Darkrai

Baile

Ability

When this Pokémon is on the field, your Fire-type Pokémon deal +1 damage for each Fire-type Pokémon on the field.

Balloon Body

Ability

If a Pokémon finishes an MP move next to this Pokémon, this Pokémon moves 1 space away.

1 figure: Igglybuff

Balloon Trick

Ability

All the Purple Attacks of the battle opponents of this Pokémon become Misses.

1 figure: Popplio

Band Attack

Ability

This Pokémon deals +10 damage for each Hydreigon, Zweilous or Deino on the field. If this Pokémon has evolved, it gains +1 MP.

Barbed Horns

Ability

This Pokémon can MP move through other Pokémon on the field. If this Pokémon is on the field, opposing Pokémon cannot tag any other Pokémon. All Gold Attacks of battle opponents with MP-reducing markers attached will all be Misses. Your Bug-type and Flying-type Pokémon each deal +10 damage.

1 figure: Mega Pinsir

Battery

Ability

Your Electric-type Pokémon next to this Pokémon gain +1 MP (to a maximum of MP3).

1 figure: Charjabug

Battle Armor

Ability

If your battle opponent spins an Attack with 10 or more damage, you can force them to spin again once per turn.

1 figure: Kabuto

Beat Down

Ability

All the Blue Attacks of the battle opponents of this Pokémon become Misses.

Bide

Ability

This Pokémon cannot battle.

1 figure: Wobbuffet

Big Chorus

Ability

While this Pokémon is on the field, if there are 3 or more Pokémon with "Poli" or "Toad" in their names on the field, neither player can use Mega Evolution Plates or Z-Move Plates.

1 figure: Politoed

Bigg Eggsplosion

Ability

Before battle, allows one of friendly Exeggcute to be chosen. If Barrage is spun, it deals +60 damage. If it does, the Exeggcute is knocked out.

1 figure: Exeggutor

Billows of the Fell Dragon

Ability

When this Pokémon moves from the bench to the field, or appears as an Evolution, it removes the burned condition from your Pokémon. While this Pokémon is on the field, your Pokémon cannot be burned. Your Water-type and Dark-type Pokémon each deal +10 damage.

1 figure: Mega Gyarados

Bite Down

Ability

The battle opponent of this Pokémon cannot move by effects other than the Attacks of this Pokémon until the end of battle.

1 figure: Growlithe

Black Core

Ability

This Pokémon cannot be surrounded by your opponent's Pokémon. If this Pokémon surrounds an opponent's Pokémon, this Pokémon may evolve. While this Pokémon is on the field, effects of Energy plates are negated.

1 figure: Cosmoem

Blackout

Ability

When this Pokémon moves to the field, the effects of Energy plates are lost, and they count as having been used. While this Pokémon is on the field, Pokémon that become paralyzed gain Wait 3. In this Pokémon's first battle after moving to the field, Pokémon that battle it will become paralyzed.

1 figure: Xurkitree

Blaze Boogie

Ability

If this Pokémon has evolved, it gains +1 MP, up to a maximum of 3 MP. This Pokémon can MP move over other Pokémon on the field. Opposing Pokémon moved over become burned. Pokémon that are already burned when this Pokémon MP moves over them move to their P.C. Your Fire-type and Fighting-type Pokémon each deal +10 damage.

1 figure: Mega Blaziken

Blue Skies Captor

Ability

This Pokémon can use an MP move to fly over Pokémon on the field that don't have Soar. Move opposing Pokémon surrounded by this Pokémon to your P.C. Your Fire-type Pokémon deal +10 damage and your Flying-type Pokémon deal +10 damage.

Blue Spark

Ability

The Dodges of opposing Pokémon adjacent to this Pokémon become Misses.

2 figures: Luxray Luxio

Bone Bearer

Ability

This Pokémon can MP move over opposing non-Flying-type Pokémon on the field. If this Pokémon moves its battle opponent by the effect of an Attack, you may attach a Weak Armor marker to this Pokémon. The Pokémon with that marker has MP-1 and is not knocked out in battle. The marker and any special conditions on the Pokémon are removed instead of it being knocked out.

1 figure: Mandibuzz

Bone Diaper

Ability

When this Pokémon moves from the bench to the field, attach a Weak Armor marker to it. The Pokémon with that marker has MP-1 and is not knocked out in battle. The marker and any special conditions on the Pokémon are removed instead of it being knocked out. At the start of your turn, instead of an MP move, you may choose one of your Pokémon that has a Weak Armor maker on it. If you do, remove that marker from that Pokémon and attach it to this Pokémon. Your turn ends

1 figure: Vullaby

Bonfire

Ability

At the start of your turn, instead of an MP move, this Pokémon may move over an adjacent Pokémon to a point 1 step away from that Pokémon. If the Pokémon it moved over is an opposing Pokémon, that Pokémon becomes burned. Your turn ends.

1 figure: Salamence

Breath of the Abyss

Ability

While this Pokémon is on the field, your Dark-type Pokémon and Fire-type Pokémon each deal +10 damage for each burned Pokémon on the field. Pokémon that battle this Pokémon become burned. Your Dark-type and Fire-type Pokémon each deal +10 damage.

1 figure: Mega Houndoom

Bright Arrow

Ability

Undergoes branching Evolution. This Pokémon's MP cannot be 2 or lower (except through the effects of markers). This Pokémon may evolve when it moves from the P.C. to the bench.

1 figure: Eevee

Bug Trap

Ability

This Pokémon may MP move over non-Flying-type Pokémon on the field. At the beginning of your turn, instead of MP moving, you may move adjacent opposing Bug-type Pokémon that has MP0 or lower, or that cannot MP move or battle, to your P.C. If you do, your turn ends.

1 figure: Carnivine

Buggy Evolution

Ability

At the end of your opponent's turn, if this Pokémon is on the field and has not been knocked out during that turn, it may evolve.

1 figure: Caterpie

Building Spite

Ability

This Pokémon can MP move through other Pokémon on the field. This Pokémon deals +10 damage for each of your Banette and Shuppet that have been knocked out during the duel.

1 figure: Banette

Bullet Speed

Ability

This Pokémon can MP move through Pokémon that have Wait. If this Pokémon has evolved, this Pokémon on your bench gains +1 MP.

1 figure: Ninjask

Bulletproof Vines

Ability

If this Pokémon is not affected by a special condition, it cannot be moved or knocked out by the effects of opposing Pokémon's White Attacks. If this Pokémon has evolved, it cannot be knocked out by Attacks or effects originating more than 1 step away.

Carry Home

Ability

This Pokémon can MP move through other Pokémon on the field. If it MP moves through opposing Pokémon that are frozen, those Pokémon move to your P.C.

1 figure: Froslass

Cerebral Embrace

Ability

Opposing Pokémon cannot MP move through this Pokémon using the effect of an Ability. At the start of your turn, this Pokémon may switch places with one of your Pokémon on the field, bench, or in a P.C. Your Psychic and Fairy-type Pokémon each deal +10 damage

Champion's Wings

Ability

This Pokémon can MP move over opposing non-Flying-type Pokémon. If this Pokémon has evolved, it gains +1 MP and its Dragon Tail becomes a Gold Attack.

1 figure: Charizard

Chemical Pollen

Ability

While this Pokémon is on the field, all poisoned and noxious Pokémon have MP -1, and your Grass-type and Poison-type Pokémon cannot become affected by special conditions. The MP reduction does not stack.

1 figure: Venusaur

Cleansing Fire

Ability

If this Pokémon is knocked out, opposing Ghost-type Pokémon on the field spin. Those that spin a Purple Attack are knocked out.

1 figure: Shiny Ho-Oh

Come Here

Ability

When this Pokémon moves from the bench to the field, or appears as an Evolution, each player moves one Benched Pokémon to its respective entry point (your opponent goes first).

1 figure: Ludicolo

Compound Eyes

Ability

If this Pokémon has evolved, its Miss becomes Whirlwind ☆: move the battle opponent to the bench and give it Wait. If this Pokémon is not affected by a special condition, it may spin again once per battle.

1 figure: Butterfree

Ability data from the Pokémon Duel Remake.

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