4-D Drive
Gold attackMoves the battle opponent to its P.C. The battle opponent is not knocked out.
Every attack in the Pokémon Duel Remake, and the figures that have it.
583 attacks
Moves the battle opponent to its P.C. The battle opponent is not knocked out.
If this Pokémon faints, the battle opponent moves to your P.C.
No effect text.
On the next turn, any Blue Attacks of opposing Pokémon that are not Dodge become Misses.
The battle opponent becomes poisoned. The battle opponent's Metal Coat effects are lost and Metal Coat counts as having been used. This does not cause it to return to its previous Evolution.
While the battle opponent is on the field, all of that Pokémon's Blue Attacks that are not Dodge become Misses.
If the battle opponent is knocked out, this Pokémon takes 1 step back. This Pokémon gains Wait.
No effect text.
No effect text.
No effect text.
The battle opponent gains Wait.
You may exclude this Pokémon from the duel. If you do, your used plates all return to their unused state.
The battle opponent and opposing Pokémon adjacent to it become confused.
Move the battle opponent to a point up to 2 steps behind this Pokémon. That Pokémon gains Wait and a Cracked marker.
While they are on the field, your Restored Pokémon deal +10 damage to the battle opponent and gain +1 ☆.
This Pokémon moves 2 steps away.
No effect text.
The battle opponent gains Wait.
Spin again until Arm Thrust* does not land - damage is multiplied by the number of Arm Thrust* spins. *If the number of attacks spun was 2 or more, this Pokémon cannot be knocked out.
A random Pokémon on your bench other than Liepard spins. The attack that is spun takes the place of this attack.
No effect text.
This Attack deals +30 damage for each of your Combee adjacent to this Pokémon.
Either the battle opponent or a Pokémon behind it in a straight line from this Pokémon is knocked out.
An opposing Pokémon within 2 steps becomes frozen.
The Blue Attacks of the Pokémon hit by this Attack will be Misses during the next turn.
Move the battle opponent and opposing Pokémon adjacent to the battle opponent to their P.C.
This Pokémon may move to the bench. If it does, its battle opponent moves to the bench and returns to the figure it was at the start of the duel.
Opposing Pokémon on the field spin. Those that spin a Purple Attack gain Wait.
In this Pokémon's next battle, it cannot be knocked out.
The battle opponent becomes poisoned.
No effect text.
If one of your Pokémon neighbors this Pokémon, the two switch places.
Removes Wait from all your Pokémon on the field.
The battle opponent spins. If it spins a Blue Attack, it is knocked out.
Temporarily excludes its battle opponent from the duel if it is a Rock- or Fairy-type Pokémon. That Pokémon returns to the bench after 7 turns.
The battle opponent is knocked 1 step back. If the battle opponent is a Fairy-type Pokémon, it is moved to the bench.
Attaches a Final Song marker to this Pokémon. The Pokémon with that marker is knocked out 5 turns later. Your Pokémon that have Belly Drum deal +50 damage while that Pokémon is on the field.
If the battle opponent's type is Steel, this Pokémon takes no damage and the opponent is knocked out.
This Pokémon and the battle opponent fall asleep.
Spin again until Bind* does not land - damage is multiplied by the number of Bind* spins. *The bttle opponent gains Wait X, where X is the number of Bind* spins.
No effect text.
Moves the battle opponent to its P.C. The battle opponent is not knocked out.
This Pokémon moves 1-2 steps back.
If this Pokémon is knocked out, all adjacent Pokémon become frozen.
The battle opponent becomes burned.
You may exclude this Pokémon and the battle opponent from the duel.
This Pokémon may cause one Pokémon within 2 steps to become paralyzed.
This Pokémon may cause one Pokémon within 2 steps to become confused.
This Pokémon moves to your P.C. The battle opponent moves to your P.C.
The battle opponent becomes paralyzed.
Attack data from the Pokémon Duel Remake.