Cyclone Kick
Purple attackMove the battle opponent to its P.C.
Every attack in the Pokémon Duel Remake, and the figures that have it.
583 attacks
Move the battle opponent to its P.C.
One of your Seismitoad, Palpitoad, or Tympole (that is not asleep or frozen) may be moved within their MP range. That Pokémon gains wait.
This Pokémon may move 1–2 steps away, moving over other Pokémon. Sleeping Pokémon moved over move to your P.C.
While this Pokémon is on the field, your Dark-type Pokémon receive a +10 boost to attack damage.
Reduces the opponent's Z-Move gauge by two thirds of its max value.
No effect text.
Knock out a Pokémon that has a Branded marker attached to it.
The battle opponent and all opposing Pokémon adjacent to it spin, and if they spin a White Attack, they fall asleep.
If the battle opponent is knocked out, move the Pokémon adjacent to the battle opponent (excluding this one) to their bench.
Opposing Pokémon adjacent to this Pokémon spin, and if they spin a Gold Attack then they are knocked out.
Move one of your Combee on the field to a point adjacent to this Pokémon.
If the battle opponent's Attack is 50 or below, this Pokémon cannot be knocked out.
If this Pokémon is knocked out, so is the battle opponent.
On the next turn, this Pokémon gains +1 MP.
The battle opponent becomes frozen.
All opposing Flying-type Pokémon on the field spin. Those that spin a Miss or a White Attack of 80 damage or less are knocked out.
You can move this Pokémon to an open spot next to an adjacent figure (or adjacent figures in succession to the first).
This Pokémon moves to the bench and gains Wait 3.
The battle opponent now has Wait.
No effect text.
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This Pokémon jumps over the battle opponent and lands on a surrounding point. If the opposing Pokémon is affected by a special condition, it is knocked out. After moving, this Pokémon may attack an opposing Pokémon again, but just once.
If this Pokémon has a special condition, this Attack's damage is cut in half.
This Pokémon and its battle opponent become paralyzed.
Spin again - if Double Slap is spun, it deals 20+ damage.
This Pokémon and the battle opponent are knocked out.
One other Pokémon on the field spins - if they spin a miss or a white attack of 70 damage or more, they are knocked out.
No effect text.
No effect text.
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Spin again until an Attack other than Dragon Dance is spun. Damage Attacks deal +50 damage.
Deals +50 damage if the battle opponent is a Dragon-type Pokémon.
No effect text.
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Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Remove all Special Conditions and markers from this Pokémon.
One Pokémon within 3 steps' range is drawn 1-2 steps closer to this Pokémon and is given an MP -1 marker.
If the battle opponent is knocked out, then, after the battle, this Pokémon moves to the point the battle opponent was on. This Pokémon gains Wait.
If the battle opponent is knocked out, this Pokémon moves to its previous point and gains Wait.
Spin again - if Dual Chop is spun, it deals x2 damage.
No effect text.
No effect text.
All Pokémon on the field spin, except this one - if they spin a miss, they are knocked out.
Switches one of the opponent's plates from unused to used. When this Pokémon (or a Pokémon that evolved from this Pokémon) leaves the field, return as many plates as were switched to be used with this Attack since this Pokémon entered the field back to unused.
The battle opponent becomes confused.
The battle opponent and all Pokémon connected to it become paralyzed.
The battle opponent becomes paralyzed. The battle opponent gains Wait 3.
The battle opponent and Flying-type Pokémon and Water-type Pokémon that are not Ground-type pokémon within 2 steps are paralyzed.
If the battle opponent is paralyzed, deal ×2 damage.
If the battle opponent is paralyzed, this Pokémon cannot be knocked out.
Attack data from the Pokémon Duel Remake.