Smack Down
Purple attackWhile the battle opponent is on the field, that Pokémon loses any Ability effects that allow it to MP move through other Pokémon.
Every attack in the Pokémon Duel Remake, and the figures that have it.
583 attacks
While the battle opponent is on the field, that Pokémon loses any Ability effects that allow it to MP move through other Pokémon.
No effect text.
All neighbor Pokémon become poisoned.
The battle opponent gains Wait.
If the battle opponent's MP is 0 or less, exclude that Pokémon from the duel. The battle opponent gains Wait.
No effect text.
If the battle opponent has Wait, the battle opponent is knocked out instead of this Pokémon.
If the battle is a tie, the battle opponent is excluded from the duel.
No effect text.
Removes the burned condition from all Pokémon. Fire-type Pokémon on the field spin. Those that spin White Attacks gain Wait 3.
This Attack's damage is boosted by the amount of any Attack damage increases from the battle opponent's Ability.
If any Sphere plates have been used on the battle opponent, then this Pokémon also gains those effects until the end of the duel.
Spin again until Spike Cannon does not land - damage is multiplied by the number of Spike Cannon spins.
The battle opponent is knocked 2 steps back and gains Wait 3.
The battle opponent gains Wait 5.
The battle opponent becomes poisoned.
No effect text.
The battle opponent falls asleep.
If there are Pokémon at three entry points, switch this Pokémon with another Pokémon on the field.
The battle opponent either becomes poisoned, paralyzed, or falls asleep.
This Pokémon can jump over its battle opponent and land 1 step away.
No effect text.
This Pokémon moves 1-3 steps back.
Attach an MP -2 marker to the battle opponent or one opposing Pokémon adjacent to it. That Pokémon gains Wait 5.
No effect text.
No effect text.
All neighbor Pokémon are moved to the bench and gain Wait.
No effect text.
Attaches a Full marker to this Pokémon. While that marker is attached to it, this Pokémon is not knocked out by damage from White Attacks. The marker and any special conditions affecting this Pokémon are removed instead of it being knocked out.
Attaches an MP -1 marker to the battle opponent.
No effect text.
The battle opponent becomes poisoned. The battle opponent gains Wait 7.
The battle opponent becomes paralyzed.
No effect text.
No effect text.
Moves the battle opponent to its P.C. The battle opponent is not knocked out.
If this Pokémon is knocked out, the battle opponent becomes confused.
No effect text.
The battle opponent becomes confused.
No effect text.
The battle opponent becomes confused.
One Pokémon within 3 steps' range is drawn 1-2 steps closer to this Pokémon and gains Wait.
Spin for an opposing Pokémon within 2 steps. If the result is anything other than a Blue Attack, knock it out.
No effect text.
Spin again until an attack other than Swords Dance is spun. Damage Attacks deal ×2 damage.
Opposing Psychic-type Pokémon on the field spin. Those that spin White Attacks gain Wait 5.
While they are on the field, your Grass-type Pokémon deal +20 damage to the battle opponent.
No effect text.
The battle opponent and the Pokémon behind it in a straight line spin. Those that spin Purple Attacks are knocked out.
No effect text.
Attack data from the Pokémon Duel Remake.