Rock Blast
White attackSpin again until Rock Blast does not land - damage is multiplied by the number of Rock Blast spins.
Every attack in the Pokémon Duel Remake, and the figures that have it.
583 attacks
Spin again until Rock Blast does not land - damage is multiplied by the number of Rock Blast spins.
Until the end of your next turn, the White Attacks of this Pokémon become Gold Attacks.
All neighbor Pokémon spin - those that miss are knocked out.
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Knock out one of your opponent's Pokémon within 2 steps. If this Pokémon is using the Long Barrel plate, knock out one of your opponent's Pokémon within 3 steps.
Moves all Fire-type Pokémon and Flying-type Pokémon that are adjacent to this Pokémon to the bench.
If the battle opponent's Attack is 120 damage or below, this Pokémon cannot be knocked out.
Spin again until Rollout does not land - damage is multiplied by the number of Rollout spins.
This Pokémon recovers from all status effects. In exchange, it must then Wait 3.
Damage is multiplied by the number of your own Pokémon on the field that also have Round.
The battle opponent gains Wait 3.
The battle opponent becomes burned.
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The battle opponent gains Wait.
The battle opponent is knocked 1 step back (the opponent chooses the point) and gains Wait.
The battle opponent is knocked 1 step back and gains Wait.
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All neighbor Pokémon now have Wait.
The battle opponent and the Pokémon in a straight line directly behind it become burned.
Spin for an opposing Pokémon within 2 steps. If it spins a Miss or a White Attack of 100 damage or less, it is knocked out.
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If there are any poisoned and/or noxious Pokémon, this damage is multiplied by the number of those Pokémon. *Removes all Poisoned and Noxious conditions from all Pokémon.
This Pokémon and the battle opponent are knocked out.
This Pokémon switches places with its battle opponent.
The battle opponent or one opposing Pokémon adjacent to the battle opponent spins. If that Pokémon spins a Purple Attack or Miss, it moves to its P.C. and gains Wait.
In the battle opponent's next battle, that Pokémon's Purple Attacks become Misses.
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The battle opponent is knocked out. If the battle opponent is frozen, exclude it from the duel.
In battle on the next turn, this Pokémon's battle opponent is knocked out if it spins a White Attack.
Until the end of the duel, this Pokémon's MP becomes 3 and its Blue Attacks become Misses.
If the battle opponent spins an Attack of 101 or more damage, the battle opponent is knocked out.
The battle opponent, and a succession of Pokémon adjacent to it (excluding this one), become paralyzed.
If this Pokémon is knocked out, the battle opponent becomes Paralyzed.
The battle opponent and all Pokémon directly behind it gain Wait.
This Pokémon can take 1-2 steps back.
This Pokémon jumps over the battle opponent and lands 1-2 steps away, then gains Wait.
The battle opponent falls asleep.
The battle opponent gains Wait 3. If the battle opponent is affected by a special condition, the battle opponent is knocked out.
This Pokémon moves to a point 2 steps away and gains Wait. If the battle opponent is a non-Flying-type Pokémon, the battle opponent gains Wait 5.
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The battle opponent falls asleep.
The battle opponent falls asleep. You may move one Pokémon that is asleep to a point within its MP range. The moved Pokémon gains Wait.
This Pokémon switches places with its battle opponent.
If this Pokémon is knocked out, the battle opponent becomes poisoned.
If this Pokémon is knocked out, all Pokémon within 2 steps become poisoned.
Attack data from the Pokémon Duel Remake.