Tailwind
Purple attackYour Flying-type Pokémon gain +1 MP until the end of your next turn (to a maximum of MP 4).
Every attack in the Pokémon Duel Remake, and the figures that have it.
583 attacks
Your Flying-type Pokémon gain +1 MP until the end of your next turn (to a maximum of MP 4).
If the battle opponent's MP is the same or higher than this Pokémon's MP, the battle opponent moves to your P.C. If it does, this Pokémon moves to the bench.
No effect text.
This Pokémon is elminated from the duel.
Until the end of your next turn, if the Pokémon hit by this Attack spins a Purple Attack or Blue Attack, shift the result clockwise until a non-Purple, non-Blue attack comes up.
Switch this Pokémon with the adjacent opponent Pokémon.
No effect text.
This Pokémon must Wait. In exchange, it receives a damage boost of +50 until the next time it lands on Techno Blast.
All neighbor Pokémon become confused.
This Pokémon moves 2 steps away.
Moves the battle opponent to a point 3 steps away. The battle opponent also becomes confused.
This move's damage is boosted by the number of Pokémon on the field that know moves that can cause Poison or Toxic status effect, plus 10. *If this Pokémon faints, the battle opponent will become Poisoned.
If this Pokémon is knocked out, the battle opponent becomes poisoned or paralyzed.
All opposing Pokémon on the field spin. Those that spin a Purple Attack are knocked out.
All opposing non-Flying-type Pokémon on the field spin. Those that spin a Purple Attack are knocked out. Opposing Pokémon on the bench gain Wait 3.
This Pokémon becomes confused.
No effect text.
This Pokémon gains a Charge marker. You may remove the Charge marker at the start of your turn. On the turn in which the Charge marker is removed, this Pokémon instead of attacking, may cause an adjacent opposing Pokémon and a succession of Pokémon adjacent to it (other than this Pokémon) to become paralyzed (without attacking). If it does, your turn ends.
No effect text.
If this Pokémon is knocked out, the battle opponent becomes Paralyzed.
If this Pokémon is knocked out, the battle opponent becomes paralyzed.
If this Pokémon is knocked out, the battle opponent becomes paralyzed.
No effect text.
The battle opponent becomes paralyzed.
No effect text.
All opposing Pokémon and all your Water-type Pokémon on the field spin. Those that spin Purple Attacks become paralyzed.
The battle opponent and a succession of Pokémon adjacent to it (excluding this one), become paralyzed.
All adjacent Pokémon move up to 3 steps back and gain Wait.
Both Pokémon spin twice. If the battle opponent spins the same Attack both times, it misses.
The battle opponent becomes noxious.
The battle opponent becomes noxious.
The battle opponent becomes poisoned. This Pokémon retreats one step.
You may knock this Pokémon 1 step back and move the battle opponent to this Pokémon's previous location. If you do, the battle opponent gains Wait.
Move one other Steel-type Pokémon within 2 steps of this Pokémon to a point not more than 1 or 2 steps away from this Pokémon.
Choose one Pokémon on the field. This Pokémon transforms into the chosen Pokémon for 7 turns. The countdown continues in Ultra Space or while excluded from the duel. This Pokémon reverts when sent to the bench or P.C.
If this Pokémon is knocked out, the battle opponent becomes paralyzed, burned or frozen.
For 5 turns, the Gold Attacks of all Pokémon become Misses, the MP of Pokémon that have MP 3 or higher become 1, and the MP of Pokémon that have MP 1 or lower becomes 3 (MP-Increasing or MP-decreasing effects from markers are applied after this).
Attach a Pumpkin marker to the battle opponent. Other Pokémon may MP move through Pokémon that have a Pumpkin marker attached.
Shifts this Pokémon's Attacks two segments clockwise.
On the next turn, your opponent cannot use plates.
Spin for one opposing Pokémon on the field. If it spins a White Attack, it is knocked out. Repeat this effect once for each time this Pokémon has evolved.
This Pokémon may switch places with its battle opponent.
This Pokémon switches with a Pokémon on your bench or in your P.C.
You may select one opposing Pokémon. If you do, exclude this Pokémon from the duel. The selected Pokémon and opposing Pokémon with the same name have no Abilities until the end of the duel.
Moves one opposing Pokémon in the Ultra Space to a point of your choosing on the field. That Pokémon gains Wait 3.
If there are any Pokémon in the Ultra Space, this damage is multiplied by the number of those Pokémon.
If there are any Pokémon in the Ultra Space, a Pokémon on the field spins. If it spins a White Attack, it becomes paralyzed. Repeat this effect for each Pokémon in the Ultra Space.
If there are any Pokémon in the Ultra Space, an opposing Pokémon on the field spins. If it spins a White Attack, it becomes noxious. Repeat this effect for each Pokémon in the Ultra Space.
The battle opponent gains Wait 2.
This Pokémon moves to the Ultra Space outside of the field and one of your Pokémon that is in the Ultra Space moves to a point 2 or 3 steps away.
Attack data from the Pokémon Duel Remake.