Slime Barrier
AbilityThis Pokémon negates status effects for your opponent's White Attacks.
Every ability in the Pokémon Duel Remake, and the figures that have it.
393 abilities
This Pokémon negates status effects for your opponent's White Attacks.
At the start of your turn, instead of an MP move, this Pokémon may attach a Slime marker to one of your adjacent Pokémon. If it does, your turn ends. The Ability of a Pokémon that has that marker becomes Slime Barrier (any effects of its battle opponent's White Attacks that would give this Pokémon a special condition are nullified), and the effects of its original Ability are nullified.
Just once, before this Pokémon would be surrounded, it may switch places with an adjacent Pokémon.
This Pokémon gains +1 MP, up to a maximum of 4 MP, and deals +10 damage for each Pokémon with "Regi" in its name on the field. This Pokémon cannot be moved by Plates, Abilities, or other Pokémon's Attacks.
If there are no opposing Pokémon within two steps of this Pokémon, this Pokémon has MP 3 while on the field.
If this Pokémon is attacked, it may move under the attacking Pokémon to a point next to it. (A battle does not occur.) This Pokémon can MP move past Ice-type Pokémon on the field.
At the start of your turn, instead of an MP move, if this Pokémon is on the field, it may switch with a frozen Pokémon, or if this Pokémon is on the bench, it may switch with one of your frozen Pokémon. If it does, your turn ends.
This Pokémon on the field can fly over Pokémon that don't have Soar using an MP move. If this Pokémon has a Charge marker, it gains +1 MP and deals +30 damage.
Restored Pokémon. This Pokémon may MP move over Pokémon on the field that don't have Soar.
When this Pokémon moves from the bench to the field, remove Wait from all your Pokémon on the field.
This Pokémon can MP move under other Pokémon on the field. If this Pokémon is attacked, it may move under the attacking Pokémon to a point next to it. (A battle does not occur) If it does, that Pokémon becomes burned. All Blue Attacks of this Pokémon's battle opponents become Misses. Your Dragon-type and Ground-type Pokémon each deal +10 damage.
If this Pokémon is knocked out by Attack damage, you may exclude it from the duel. If you do, exclude opposing Pokémon that have a Branded marker from the duel. This Pokémon can MP move through other Pokémon on the field.
This Pokémon deals +10 damage for each time one of your Pokémon has been knocked out. This Pokémon can remove Curse markers, Cracked markers, and special conditions by tagging.
If there are other Pokémon on your bench, this Pokémon cannot enter the field using an MP move. The Pokémon is not knocked out in battle - if it would be, it moves to the bench instead.
When this Pokémon is knocked out by damage in battle, it recovers from any special conditions, and it moves to one of your entrypoints if possible. If it does, this Pokémon gains Wait.
Ultra Beast. When this Pokémon is on the field, at the start of your turn, your Ultra Beasts on the field are treated as though they have newly moved to the field (any special conditions and markers remain). Until it engages in its first battle after moving to the field, at the start of your turn, this Pokémon may move to a point three steps away instead of using an MP move (this ends your turn).
When this Pokémon moves from the bench to the field, the Pokémon on the opponent's bench spin. Pokémon that spin a Purple Attack gain Wait.
When this Pokémon is knocked out, you may move one of your Pokémon that has Special Delivery and has been excluded from the duel to the bench. This Pokémon is excluded from the duel (without moving to the P.C.).
When this Pokémon evolves, it will gain +1 MP.
Restored Pokémon (if evolved). If this Pokémon is evolved, it has MP +1. When this Pokémon is excluded from the duel, it returns to its previous Evolution, if possible.
While this Pokémon is on the field, the Sleep Condition is not removed by the effects of other Abilities.
This Pokémon gains +20 damage in battles in your turn.
If this Pokémon is knocked out by an opposing Pokémon's Attack, that Pokémon gains Wait.
Once per battle, you may shift the battle opponent's spin result two segments clockwise.
This Pokémon can MP move through other Pokémon on the field. The Gold Attacks of this Pokémon's battle opponents become White Attacks. This Pokémon deals +10 damage for each of your Banette and Shuppet that have been knocked out during the duel. Your Ghost-type Pokémon deal +20 damage.
Whenever this Pokémon moves from the P.C. to the bench, it can evolve.
If this Pokémon is on the field and is not affected by a special condition, your Water-type Pokémon can MP move through other Water-type Pokémon.
This Pokémon can only be set as a form in a deck. At the start of your turn, this Pokémon may change its form to [CTURL FID 332][Shield Forme]. On the turn this Pokémon appears with its form changed, this Pokémon's MP is 2, and it can attack Pokémon that are 2 steps away (when it does, this Pokémon's Attacks have Range 2). Your Pokémon on the field may MP move through this Pokémon. When this Pokémon leaves the field, its form changes to [CTURL FID 332][Shield Forme].
This Pokémon may MP move through other Pokémon on the field. Before using this Pokémon, you may change its form to Blade Forme.
While this Pokémon is on the field, this Pokémon deals +10 damage for each ☆ on the wheels of all Pokémon on the field (up to 10 ☆). Your Water-type and Psychic-type Pokémon deal +10 damage.
Opposing Pokémon that battle this Pokémon will be paralyzed after the battle.
If a battle opponent of this Pokémon spins an Attack of 130 or more damage, attach a Cracked marker to the battle opponent.
Opposing Grass-type Pokémon and Fairy-type Pokémon within 2 steps of this Pokémon have MP-1.
This Pokémon on the field can move over non-Flying-type Pokémon on the field using MP moves.
Other Pokémon cannot use Fly Away to pass over this Pokémon.
This Pokémon cannot be moved by the Attacks of other Pokémon (except by Sweet Scent). This Pokémon cannot be affected by special conditions other than asleep.
This Pokémon cannot win you the duel by moving to the goal point. This Pokémon may MP move through other Pokémon on the field. While this Pokémon is on the field, paralyzed Pokémon deal +30 damage.
This Pokémon may MP move through other Pokémon on the field. Opposing Pokémon that have MP moved next to this Pokémon on this turn cannot attack. If this Pokémon is on the field, all Purple Attacks of opposing, paralyzed Pokémon become Misses.
When this Pokémon is on the field, the effect of its Abilities that decrease damage that your Dragon-type and Psychic-type Pokémon deal, and the effects of Abilities that increase damage that battle opponents of your Dragon-type and Psychic-type Pokémon deal, are nullified. Your Dragon-type and Psychic-type Pokémon each deal +10 damage.
When this Pokémon is on the field, the Gold Attacks of battle opponents of your Dragon-type and Psychic-type Pokémon become White Attacks. Your Dragon-type and Psychic-type Pokémon each deal +10 damage.
Before using this Pokémon, you can switch its position with another one of your own Pokémon in an adjacent space.
If this Pokémon is not affected by a special condition, it is not knocked out by knockout-causing Attack effects.
When this Pokémon moves from the bench to the field, or when this Pokémon appears as an Evolution, the Abilities of opposing Pokémon that have a Cracked marker are lost while those Pokémon are on the field. Your Psychic-type and Steel-type Pokémon each deal +10 damage.
If this Pokémon has evolved, all the Gold Attacks of battle opponents of this Pokémon become White Attacks.
Ultra Beast. Until this Pokémon engages in its first battle after moving to the field, the Purple Attacks of your Fire-type Pokémon gain +1 ☆. If this Pokémon knocks out its battle opponent with one of its Attacks, the opponent's Z-Move gauge is reduced by half its max value. This Pokémon can MP move through other Pokémon on the field.
When attacked, you can move this Pokémon back two steps without battling. It gains Wait.
If there is an opponent's Pokémon on your entry point, and this Pokémon is on the bench, at the beginning of your turn, this Pokémon can move next to that Pokémon and battle. After the battle, if this Pokémon is not knocked out, move it to your bench.
This Pokémon cannot be excluded from the duel (aside from movement to the Ultra Space).
Instead of an MP move, this Pokémon may move one of your Ledian or Ledyba on the field next to itself. If there are no opposing Pokémon at any of your entry points, you may move one of your Ledian or Ledyba on the bench next to this Pokémon. In either case, your turn ends.
If there is an adjacent Water-type Pokémon, this Pokémon gains +1 MP.
Ability data from the Pokémon Duel Remake.