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Pokémon Duel library

Every ability in the Pokémon Duel Remake, and the figures that have it.

393 abilities

Synchronize

Ability

When this Pokémon becomes poisoned, noxious, paralyzed, burned etc. by an Attack, the Pokémon that caused the condition will also become it.

Tangled Feet

Ability

If this Pokémon is confused, the battle opponent's largest wheel segment becomes a Miss.

1 figure: Chatot

Team Fight

Ability

If there is an adjacent Durant, this Pokémon's White Attacks become Gold Attacks. While this Pokémon is on the field, it can move over other Durant. The 3-Pokémon limit does not apply to this Pokémon in your deck.

1 figure: Durant

Team Play

Ability

This Pokémon deals +20 damage for each friendly Weavile on the field.

2 figures: Sneasel Weavile

Tectonic Tunnel

Ability

Your Steel-type and Ground-type Pokémon each deal +10 damage. This Pokémon cannot be surrounded by your opponent's Pokémon. At the start of your turn, instead of an MP move, this Pokémon may move through an adjacent Pokémon to a point 1-2 steps away from that Pokémon. Your turn ends.

1 figure: Mega Steelix

Teravolt

Ability

This Pokémon can only be set as a form in the deck. The effects of Abilities of the battle opponent that increase or decrease Attack damage are nullified. This Pokémon can MP move over other Pokémon. When this Pokémon is knocked out in battle, it can change form to Kyurem without moving to the P.C. If it does, and there are any of your Zekrom that have been excluded from the duel, move one of the Zekrom to the bench.

1 figure: Black Kyurem

Territoriality

Ability

While this Pokémon is on the bench, it gains +1 MP. Your opponent's Pokémon cannot pass by this Pokémon with an MP move. Any opposing Pokémon that has used an MP move to move next to this Pokémon must attack it on that turn, if possible.

2 figures: Aggron Fraxure

Thankfulness

Ability

This Pokémon can MP move over non-Flying-type Pokémon on the field. While this Pokémon is on the field, MP1 or lower Pokémon on your bench, and MP1 or lower Pokémon within 2 steps of this Pokémon gain +1 MP. When this Pokémon becomes frozen or when it is knocked out, this Pokémon changes its form to Land Forme, if possible.

Thermostat

Ability

If this Pokémon is on the field and is not affected by a special condition, your Fire-type Pokémon take 30 less damage from the Attacks of Fire-type battle opponents. This effect does not stack.

1 figure: Heat Rotom

Thunder Spear

Ability

It can MP move through your Pokémon and through opposing Water-type Pokémon and opposing Flying-type Pokémon. If there are opposing Pokémon on all of your entry points, this Pokémon gains +1MP.

1 figure: Jolteon

Time Distortion

Ability

If there are other Pokémon on your bench, this Pokémon cannot enter the field using an MP move. The Pokémon is not knocked out in battle - if it would be, it moves to the bench instead.

1 figure: Dialga

Time Travel

Ability

This Pokémon can only be set once in a deck. If this Pokémon is not affected by a special condition, it can MP move over opposing non-Flying-type Pokémon on the field. You may use this Ability at the start of your turn. If you do, return the duel to the start of your previous turn, and exclude this Pokémon from the duel. Neither player's remaining time changes. Until the end of your opponent's next turn, neither player can use Time Travel. This ability can only be used once in a duel by each player.

1 figure: Celebi

Trace

Ability

When this Pokémon moves onto the field, it copies the Ability of another non-Mega Pokémon. The form-changing effects of copied Abilities do not activate.

1 figure: Porygon

Trainee

Ability

This Pokémon gains Wait 10 at the start of the duel. When this Pokémon is knocked out in battle, it may evolve without moving to your P.C. If you do evolve it, move one of the Pokémon in your P.C. to the bench.

1 figure: Nincada

Transcendent Helix

Ability

Before this Pokémon uses an MP move, you may change between its Mega Evolutions. This Pokémon cannot be moved by the Attacks of other Pokémon. When this Pokémon battles, this Pokémon's number of Mega Evolution turns increases by 2. Your Psychic-type Pokémon deal +20 damage.

Truant

Ability

This Pokémon cannot attack in the same turn as it made an MP move.

1 figure: Slaking

Tunnel Construction A

Ability

When this Pokémon moves from the bench, it may move to a point 1 step away from an entry point. If it does, your turn ends.

1 figure: Excadrill

Tunnel Construction B

Ability

At the start of your turn, instead of an MP move, you may move this Pokémon to a point 2 steps away. Your turn ends.

1 figure: Drilbur

Turboblaze

Ability

This Pokémon can only be set as a form in the deck. The effects of Abilities of the battle opponent that increase or decrease Attack damage are nullified. This Pokémon can MP move over other Pokémon. When this Pokémon is knocked out in battle, it can change form to Kyurem without moving to the P.C. If it does, and there are any of your Reshiram that have been excluded from the duel, move one of the Reshiram to the bench.

1 figure: White Kyurem

Two-Sword Strike

Ability

This Pokémon can attack Pokémon that are 2 steps away. While it does, your Pokémon's Attacks have Range 2. Your Psychic-type Pokémon and Fighting-type Pokémon deal +10 damage.

1 figure: Mega Gallade

Ultra Pump Up

Ability

At the start of the duel, attach 9 Muscle markers to this Pokémon. The battle opponent deals -2 damage for each Muscle marker on this Pokémon. After each battle, remove 1 Muscle marker. After the last marker is removed, this Pokémon's entire wheel becomes Ultra Buzz Slam ☆☆☆ for its next battle: move the battle opponent to the Ultra Space, or exclude it from the duel if it has a Cracked marker. After that battle, attach 9 Muscle markers to this Pokémon. This Pokémon deals +29 damage for each Pokémon in the Ultra Space.

1 figure: Buzzwole

Ultra Sprint

Ability

In this Pokémon's first battle after moving to the field, any effects of the battle opponent's Ability that increase or decrease damage are nullified. This Pokémon gets +1 MP for each Pokémon in the Ultra Space (to a maximum of MP4).

1 figure: Pheromosa

Ultra Stack

Ability

Ultra Beast. Until the end of this Pokémon's first battle after moving to the field, the Blue Attacks of your Steel-type Pokémon are not lost from the effects of Abilities or Z-Moves. The added damage and number of persistent turns of Attack effects of this Pokémon are additively increased for each Pokémon in the Ultra Space.

1 figure: Stakataka

Unholy Fungus

Ability

After this Pokémon battles an opponent affected by a status condition, it may evolve if it is on the field.

1 figure: Paras

Upside-Down Evolution

Ability

Whenever this Pokémon moves from a P.C. to the bench, it can evolve.

1 figure: Inkay

Vibrating Sound

Ability

Your opponent's Pokémon cannot pass by this Pokémon with an MP move. If the opponent's Pokémon used an MP move this turn and is next to this Pokémon, it cannot attack.

1 figure: Vibrava

Victory Star

Ability

If this Pokémon is not affected by a special condition, it may MP move over other Pokémon on the field except for opposing Flying-type Pokémon. This Pokémon may respin just once in battles on your turn.

1 figure: Victini

Volt Absorb

Ability

When this Pokémon becomes paralyzed, attach a Volt Absorb marker to it. While that marker is attached to it, this Pokémon is not knocked out in battle. Instead of knocking it out, remove the marker and any special conditions affecting this Pokémon.

Volt Swap

Ability

Before using this Pokémon from the bench, you may have it switch places with one of your paralyzed or Electric-type Pokémon on the field. When it does, any opposing Pokémon on your entry points become paralyzed.

1 figure: Manectric

Voltage Zone

Ability

While this Pokémon is on the field, spin for opposing Pokémon when they move to the field. Those that spin a Purple Attack or a Miss become paralyzed. Your Electric-type Pokémon deal +20 damage.

1 figure: Mega Manectric

Wall-Climb

Ability

While on the bench, this Pokémon can MP move over non-Ghost-type Pokémon.

1 figure: Treecko

Water Arrow

Ability

It can MP move through your Pokémon and through opposing Fire-type Pokémon and opposing Ground-type Pokémon. If there are opposing Pokémon on all of your entry points, this Pokémon gains +1MP.

1 figure: Vaporeon

Water Weed

Ability

Your Bug-type Pokémon can move over this Pokémon when using an MP move.

1 figure: Lotad

Weak Flame

Ability

If this Pokémon is within 2 steps of another Fire-type Pokémon and is knocked out by an opposing Pokémon's Attack damage, that opposing Pokémon becomes burned.

1 figure: Charmander

Whims of the Wind

Ability

This Pokémon cannot win you the duel by moving to the goal point but can MP move through other Pokémon on the field. While this Pokémon is on the field, burned Pokémon have MP +1 to a maximum MP of 4.

White Noise

Ability

When this Pokémon moves to the field, the effects of Energy plates are lost and they count as having been used. In its first battle after moving to the field, all of this Pokémon's White Attacks become Gold. If this Pokémon is knocked out, it moves to the Ultra Space outside of the field.

1 figure: Nihilego

Whiteout

Ability

Opposing Flying-type Pokémon and Dragon-type Pokémon within 2 steps of this Pokémon have MP-1.

Wily Jaws

Ability

Plates cannot be used on opposing Pokémon next to this Pokémon. Opposing Pokémon next to this Pokémon cannot be moved by the Abilities or Attacks of opposing Pokémon. This Pokémon cannot be moved by the Attacks of its battle opponent. Your Steel-type and Fairy-type Pokémon each deal +10 damage.

1 figure: Mega Mawile

Wimp Out

Ability

When this Pokémon is attacked, it may switch a Pokémon on your bench that is neither Wirmpor nor Golisopod (no battles are triggered). If it does, this Pokémon and the Pokémon that it switched with both gain Wait.

1 figure: Wimpod

Winged Terror

Ability

Restored Pokémon. If this Pokémon is not affected by a special condition, it may MP move over Pokémon on the field that don't have Soar. While this Pokémon is on the field, opposing Pokémon that are not Ghost- or Ground-type cannot MP move through your Pokémon using the effect of an Ability. Your Rock-type and Flying-type Pokémon each deal +10 damage.

Ability data from the Pokémon Duel Remake.

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