Synchronize
AbilityWhen this Pokémon becomes poisoned, noxious, paralyzed, burned etc. by an Attack, the Pokémon that caused the condition will also become it.
Every ability in the Pokémon Duel Remake, and the figures that have it.
393 abilities
When this Pokémon becomes poisoned, noxious, paralyzed, burned etc. by an Attack, the Pokémon that caused the condition will also become it.
If this Pokémon is confused, the battle opponent's largest wheel segment becomes a Miss.
If there is an adjacent Durant, this Pokémon's White Attacks become Gold Attacks. While this Pokémon is on the field, it can move over other Durant. The 3-Pokémon limit does not apply to this Pokémon in your deck.
This Pokémon deals +20 damage for each friendly Weavile on the field.
Your Steel-type and Ground-type Pokémon each deal +10 damage. This Pokémon cannot be surrounded by your opponent's Pokémon. At the start of your turn, instead of an MP move, this Pokémon may move through an adjacent Pokémon to a point 1-2 steps away from that Pokémon. Your turn ends.
This Pokémon can only be set as a form in the deck. The effects of Abilities of the battle opponent that increase or decrease Attack damage are nullified. This Pokémon can MP move over other Pokémon. When this Pokémon is knocked out in battle, it can change form to Kyurem without moving to the P.C. If it does, and there are any of your Zekrom that have been excluded from the duel, move one of the Zekrom to the bench.
While this Pokémon is on the bench, it gains +1 MP. Your opponent's Pokémon cannot pass by this Pokémon with an MP move. Any opposing Pokémon that has used an MP move to move next to this Pokémon must attack it on that turn, if possible.
This Pokémon can MP move over non-Flying-type Pokémon on the field. While this Pokémon is on the field, MP1 or lower Pokémon on your bench, and MP1 or lower Pokémon within 2 steps of this Pokémon gain +1 MP. When this Pokémon becomes frozen or when it is knocked out, this Pokémon changes its form to Land Forme, if possible.
If this Pokémon is on the field and is not affected by a special condition, your Fire-type Pokémon take 30 less damage from the Attacks of Fire-type battle opponents. This effect does not stack.
This Pokémon can MP Move past Grass-type Pokémon on the field.
This Pokémon can MP Move past Paralyzed Pokémon.
It can MP move through your Pokémon and through opposing Water-type Pokémon and opposing Flying-type Pokémon. If there are opposing Pokémon on all of your entry points, this Pokémon gains +1MP.
If there are other Pokémon on your bench, this Pokémon cannot enter the field using an MP move. The Pokémon is not knocked out in battle - if it would be, it moves to the bench instead.
This Pokémon cannot have Wait while it is on the field. If this Pokémon is knocked out by damage in battle, the next turn will always be yours.
This Pokémon can only be set once in a deck. If this Pokémon is not affected by a special condition, it can MP move over opposing non-Flying-type Pokémon on the field. You may use this Ability at the start of your turn. If you do, return the duel to the start of your previous turn, and exclude this Pokémon from the duel. Neither player's remaining time changes. Until the end of your opponent's next turn, neither player can use Time Travel. This ability can only be used once in a duel by each player.
When this Pokémon moves onto the field, it copies the Ability of another non-Mega Pokémon. The form-changing effects of copied Abilities do not activate.
This Pokémon gains Wait 10 at the start of the duel. When this Pokémon is knocked out in battle, it may evolve without moving to your P.C. If you do evolve it, move one of the Pokémon in your P.C. to the bench.
Before this Pokémon uses an MP move, you may change between its Mega Evolutions. This Pokémon cannot be moved by the Attacks of other Pokémon. When this Pokémon battles, this Pokémon's number of Mega Evolution turns increases by 2. Your Psychic-type Pokémon deal +20 damage.
This Pokémon cannot attack in the same turn as it made an MP move.
When this Pokémon moves from the bench, it may move to a point 1 step away from an entry point. If it does, your turn ends.
At the start of your turn, instead of an MP move, you may move this Pokémon to a point 2 steps away. Your turn ends.
This Pokémon can only be set as a form in the deck. The effects of Abilities of the battle opponent that increase or decrease Attack damage are nullified. This Pokémon can MP move over other Pokémon. When this Pokémon is knocked out in battle, it can change form to Kyurem without moving to the P.C. If it does, and there are any of your Reshiram that have been excluded from the duel, move one of the Reshiram to the bench.
This Pokémon can attack Pokémon that are 2 steps away. While it does, your Pokémon's Attacks have Range 2. Your Psychic-type Pokémon and Fighting-type Pokémon deal +10 damage.
At the start of the duel, attach 9 Muscle markers to this Pokémon. The battle opponent deals -2 damage for each Muscle marker on this Pokémon. After each battle, remove 1 Muscle marker. After the last marker is removed, this Pokémon's entire wheel becomes Ultra Buzz Slam ☆☆☆ for its next battle: move the battle opponent to the Ultra Space, or exclude it from the duel if it has a Cracked marker. After that battle, attach 9 Muscle markers to this Pokémon. This Pokémon deals +29 damage for each Pokémon in the Ultra Space.
In this Pokémon's first battle after moving to the field, any effects of the battle opponent's Ability that increase or decrease damage are nullified. This Pokémon gets +1 MP for each Pokémon in the Ultra Space (to a maximum of MP4).
Ultra Beast. Until the end of this Pokémon's first battle after moving to the field, the Blue Attacks of your Steel-type Pokémon are not lost from the effects of Abilities or Z-Moves. The added damage and number of persistent turns of Attack effects of this Pokémon are additively increased for each Pokémon in the Ultra Space.
After this Pokémon battles an opponent affected by a status condition, it may evolve if it is on the field.
Whenever this Pokémon moves from a P.C. to the bench, it can evolve.
Your opponent's Pokémon cannot pass by this Pokémon with an MP move. If the opponent's Pokémon used an MP move this turn and is next to this Pokémon, it cannot attack.
If this Pokémon is not affected by a special condition, it may MP move over other Pokémon on the field except for opposing Flying-type Pokémon. This Pokémon may respin just once in battles on your turn.
When this Pokémon becomes paralyzed, attach a Volt Absorb marker to it. While that marker is attached to it, this Pokémon is not knocked out in battle. Instead of knocking it out, remove the marker and any special conditions affecting this Pokémon.
Before using this Pokémon from the bench, you may have it switch places with one of your paralyzed or Electric-type Pokémon on the field. When it does, any opposing Pokémon on your entry points become paralyzed.
While this Pokémon is on the field, spin for opposing Pokémon when they move to the field. Those that spin a Purple Attack or a Miss become paralyzed. Your Electric-type Pokémon deal +20 damage.
While on the bench, this Pokémon can MP move over non-Ghost-type Pokémon.
It can MP move through your Pokémon and through opposing Fire-type Pokémon and opposing Ground-type Pokémon. If there are opposing Pokémon on all of your entry points, this Pokémon gains +1MP.
Your Bug-type Pokémon can move over this Pokémon when using an MP move.
If this Pokémon is within 2 steps of another Fire-type Pokémon and is knocked out by an opposing Pokémon's Attack damage, that opposing Pokémon becomes burned.
This Pokémon cannot win you the duel by moving to the goal point but can MP move through other Pokémon on the field. While this Pokémon is on the field, burned Pokémon have MP +1 to a maximum MP of 4.
When this Pokémon moves to the field, the effects of Energy plates are lost and they count as having been used. In its first battle after moving to the field, all of this Pokémon's White Attacks become Gold. If this Pokémon is knocked out, it moves to the Ultra Space outside of the field.
Opposing Flying-type Pokémon and Dragon-type Pokémon within 2 steps of this Pokémon have MP-1.
Plates cannot be used on opposing Pokémon next to this Pokémon. Opposing Pokémon next to this Pokémon cannot be moved by the Abilities or Attacks of opposing Pokémon. This Pokémon cannot be moved by the Attacks of its battle opponent. Your Steel-type and Fairy-type Pokémon each deal +10 damage.
When this Pokémon is attacked, it may switch a Pokémon on your bench that is neither Wirmpor nor Golisopod (no battles are triggered). If it does, this Pokémon and the Pokémon that it switched with both gain Wait.
Restored Pokémon. If this Pokémon is not affected by a special condition, it may MP move over Pokémon on the field that don't have Soar. While this Pokémon is on the field, opposing Pokémon that are not Ghost- or Ground-type cannot MP move through your Pokémon using the effect of an Ability. Your Rock-type and Flying-type Pokémon each deal +10 damage.
Ability data from the Pokémon Duel Remake.