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Pokémon Duel library

Every ability in the Pokémon Duel Remake, and the figures that have it.

393 abilities

Magic Trick

Ability

If this Pokémon spins Miss in battle, one of your Plates will switch from used to unused.

1 figure: Delphox

Magnetic Body

Ability

At the start of your turn, if any of your other Metang or Metagross are within 2 steps, you may move this Pokémon to a point 2 steps away instead of an MP move. If you do, your turn ends.

2 figures: Metang Beldum

Malevolent Fire

Ability

While this Pokémon is on the field, your Fire-type Pokémon deal +10 damage for each burned Pokémon on the field. If this Pokémon is burned, Pokémon that battle it become burned.

1 figure: Houndoom

Marine Rage

Ability

The damage that this Pokémon deals is increased by 10 for each Water-type Pokémon in either player's P.C.

1 figure: Lugia

Marked by the Aura

Ability

While this Pokémon is on the field, and unless they are affected by special conditions, your Fighting-type Pokémon and your Steel-type Pokémon are not knocked out by Gold Attacks from their battle opponents. Your Fighting-type and Steel-type Pokémon each deal +10 damage.

1 figure: Mega Lucario

Marvel Scale

Ability

When this Pokémon moves from the bench to the field, or appears as an Evolution, it removes the burned condition from your Pokémon. If this Pokémon is affected by a special condition, its opponents deal -50 damage to it.

1 figure: Milotic

Max Vital Spirit

Ability

This Pokémon must MP Move as far as its MP range will allow.

1 figure: Vigoroth

Meditative Alchemy

Ability

Your Psychic-type Pokémon deal +20 damage. If this Pokémon is using the Twisted Spoon plate, it can attack Pokémon that are 2 steps away. While it does, this Pokémon's Attacks have Range 2. When this Pokémon appears as a Mega Evolution, choose a Pokémon on the field and attach an Alchemy marker to it. The White Attacks of the Pokémon with that marker become Gold Attacks and its Gold Attacks become White Attacks.

1 figure: Mega Alakazam

Memories of the Past

Ability

This Pokémon may MP move through other Pokémon on the field. Your Pokémon next to this Pokémon cannot be affected by any new special conditions.

1 figure: Yamask

Metamorphosis

Ability

At the end of your opponent's turn, if this Pokémon is on the field and has not been knocked out during that turn, it may evolve.

2 figures: Metapod Kakuna

Migraine

Ability

If your opponent spins a Purple Attack, you can force them to respin once a turn.

1 figure: Psyduck

Minus

Ability

When Plusle is adjacent to this Pokémon, the White Attacks of your Electric-type Pokémon gain: The battle opponent becomes paralyzed. In addition, the damage this Pokémon deals is increased by 30 for each Plusle adjacent to it.

1 figure: Minun

Miraculous Cry

Ability

This Pokémon can MP move over other Pokémon on the field. If this Pokémon is knocked out, all of your Pokémon that have been excluded from the duel and all of your Pokémon in Ultra Space move to your bench. Your Dragon-type Pokémon and Fairy-type Pokémon deal +10 damage.

1 figure: Mega Altaria

Misty Surge

Ability

This Ability is only valid on your turn. This Pokémon can MP move past non-Fairy-type Pokémon on the field. When this Pokémon is on the field, whenever your Water-type Pokémon move from the bench, they may only move to a point one step away from an entry point. This ends your turn. Pokémon within two steps of this Pokémon are not affected by new special conditions.

1 figure: Tapu Fini

Mold Breaker

Ability

This Pokémon negates abilities that boost or lower attack damage for your opponent.

Mud Coating

Ability

When this Pokémon is on the field, if there are 3 or more Water-type Pokémon on the field, your Ground-type Pokémon with MP 1 or lower get +1 MP.

Multitype

Ability

When this Pokémon moves to the field, choose one Pokémon on the field. While this Pokémon is on the field, this Pokémon's type becomes the type of the chosen Pokémon. This Pokémon is not excluded from the duel by the Attack effects of opposing Pokémon. This Pokémon is not moved to the Ultra Space by the Attack effects of opposing Pokémon.

Mummy

Ability

Your Pokémon on the field can MP move through this Pokémon. If this Pokémon is not affected by a special condition, the ability of non-Ghost, non-Dark-type Pokémon that battle it becomes Mummy (the effects of its original Ability are nullified and returned upon leaving the field).

1 figure: Cofagrigus

Mystic Arrow

Ability

This Pokémon can MP move through your Pokémon and opposing Dragon-type Pokémon and Dark-type Pokémon. If there are opposing Pokémon on all your entry points, this Pokémon gains +1MP.

1 figure: Sylveon

Natural Bloom

Ability

When this Pokémon initiates a battle, it recovers from all special conditions. During battle, this Pokémon's Petal Dance becomes a Gold Attack.

1 figure: Roserade

Neuroforce

Ability

Ultra Beast. This Pokémon can only be set as a form in a deck. In this Pokémon's first battle after moving to the field, its battle opponent's Gold Attacks become White Attacks. Any effects of this Pokémon's battle opponent's Ability that would increase Attack damage decrease it instead.

1 figure: Ultra Necrozma

Night Stalker

Ability

This Pokémon on the field can pass through other Pokémon when it MP moves. If it passes through poisoned, noxious, or sleeping Pokémon, they will faint.

No Guard: Spectral

Ability

This Pokémon may MP move through other Pokémon on the field. If this Pokémon or its battle opponent spins a Blue Attack, shift the spin to an Attack next to it instead.

Nonstop

Ability

This Pokémon cannot have Wait. Can MP move through Pokémon on the field that are paralyzed or have Wait.

1 figure: Raikou

Oblivious

Ability

This Pokémon cannot be paralyzed. This Pokémon is not affected by Taunt.

1 figure: Slowpoke

Ocean's Gift

Ability

If this Pokémon is on the field, your Water-type Pokémon's attacks do +30 damage. While this Pokémon is on the field, your Water-type Pokémon cannot become burned.

1 figure: Manaphy

Open Sea Singer

Ability

If this Pokémon is not affected by a special condition, while this Pokémon is on the field, the effect of Round becomes: Damage is multiplied by the number of your own Pokémon on the field that also have Round or Sing.

1 figure: Primarina

Otherworldly Talons

Ability

This Pokémon on the field can MP move past other Pokémon. Pokémon next to this Pokémon cannot move using the effects of moves, Abilities or Energy. Opposing Pokémon next to this Pokémon cannot make MP moves. Your Ghost- and Poison-type Pokémon each deal +10 damage.

P'au

Ability

When this Pokémon is on the field, your Psychic-type Pokémon deal +1 damage for each Psychic-type Pokémon on the field.

Paper Sword

Ability

In this Pokémon's first battle after moving to the field, it can attack Pokémon that are two steps away. When it does, this Pokémon's Attacks have Range 2. If it knocks out a Pokémon with a Cracked marker on it, that Pokémon (excluding Fire-type Pokémon) moves to the Ultra Space outside of the field.

1 figure: Kartana

Parallel Arithmetic

Ability

When this Pokémon is on the field, your Pokémon deal +1 damage for each Pokémon on the field. While this Pokémon is on the bench, it gains +1 MP.

Permafrost

Ability

If this Pokémon is not affected by a special condition, then the frozen condition of Pokémon within two steps of this Pokémon cannot be removed by tagging.

1 figure: Kyurem

Plus

Ability

When Minun is adjacent to this Pokémon, the White Attacks of your Electric-type Pokémon gain: The battle opponent becomes paralyzed. In addition, the damage this Pokémon deals is increased by 30 for each Minun adjacent to it.

1 figure: Plusle

Poisoning Order

Ability

While this Pokémon is on the field, the Misses of your Beedrill become: the battle opponent becomes noxious. Your Bug-type Pokémon deal +10 damage and your Poison-type Pokémon deal +10 damage.

1 figure: Mega Beedrill

Poisonous Bunker

Ability

This Pokémon cannot be moved by the Attacks of other Pokémon. Grass-type Pokémon as well as Fairy-type Pokémon cannot pass by this Pokémon by means of effects of their Abilities. When this Pokémon is on the field, the Abilities of poisoned and noxious Pokémon that allow passing by other Pokémon are nullified.

1 figure: Toxapex

Poisonous Evolution

Ability

If this Pokémon makes its battle opponent poisoned or noxious, it may evolve.

1 figure: Skrelp

Pom-Pom

Ability

When this Pokémon is on the field, your Electric-type Pokémon deal +1 damage for each Electric-type Pokémon on the field.

Pond Fighter

Ability

If this Pokémon has evolved and is not affected by a special condition, effects of Purple Attacks that would knock it out make it confused instead. After this Pokémon battles, the battle opponent becomes confused.

1 figure: Poliwrath

Power Construct

Ability

If your Pokémon fill either your P.C. or your opponent's P.C., this Pokémon may change its form to Zygarde Complete Forme without moving to the P.C. when it is knocked out by damage in battle.

Power Draw

Ability

When this Pokémon is on the field, your other Pokémon deal +1 damage.

1 figure: Joltik

Pressure

Ability

When this Pokémon is on the field, Wait lasts 1 turn longer for opposing Pokémon when you cause them to gain Wait.

1 figure: Absol

Prey Scent

Ability

If an opponent's Pokémon has a special condition, this Pokémon gains +1 MP.

1 figure: Sharpedo

Primal Rage

Ability

While this Pokémon is on the field, your Water-type and Electric-type Pokémon deal +20 damage and gain +1 star. This effect does not stack. If an opposing Groudon, Kyogre, or Rayquaza is on the field, this Pokémon deals +20 damage.

Primordial Sea

Ability

While this Pokémon is on the field, effects of opposing Fire-type Pokémon's Abilities that increase Attack damage are nullified, and Ultra Beasts cannot move from the Ultra Space to the field by the effects of Abilities or Attacks. If this Pokémon is knocked out in battle, it may change its form to Kyogre without moving to the P.C.

1 figure: Primal Kyogre

Prism Armor

Ability

Ultra Beast. In this Pokémon's first battle after moving to the field, its battle opponent's Gold Attacks become White Attacks. If this Pokémon is not affected by a special condition, any effects of the battle opponent's Ability that increase or decrease Attack damage are nullified.

1 figure: Necrozma

Prism Armor: Dawn

Ability

Ultra Beast. When this Pokémon appears with its form changed, it may attach a Photon marker to an opposing Pokémon within X+1 steps, where X is the number of Pokémon in the Ultra Space. In this Pokémon's first battle after moving to the field, its battle opponent's Gold Attacks become White Attacks. This Pokémon can MP move through other Pokémon on the field. When this Pokémon is knocked out in battle, it may change its form to Necrozma without moving to the P.C. If it does and any of your Lunala are in the Ultra Space, move one of them to the bench.

Prism Armor: Dusk

Ability

Ultra Beast. When this Pokémon appears with its form changed, it may attach a Photon marker to an opposing Pokémon within X+1 steps, where X is the number of Pokémon in the Ultra Space. In this Pokémon's first battle after moving to the field, its battle opponent's Gold Attacks become White Attacks. The battle opponent's Attacks cannot attach markers to this Pokémon. When this Pokémon is knocked out in battle, it may change its form to Necrozma without moving to the P.C. If it does and any of your Solgaleo are in the Ultra Space, move one of them to the bench.

Ability data from the Pokémon Duel Remake.

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