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Pokémon Duel library

Every ability in the Pokémon Duel Remake, and the figures that have it.

393 abilities

Harvest Festival

Ability

If this Pokémon is knocked out, Pokémon that have Pumpkin markers are also knocked out. This Pokémon can MP move through other Pokémon on the field.

1 figure: Gourgeist

Headwind

Ability

If this Pokémon is on the field and is not affected by a special condition, Attack damage-increasing effects on Flying-type battle opponents of your Flying-type Pokémon are negated.

1 figure: Fan Rotom

Healing Seed

Ability

When this Pokémon moves to the field, remove all special conditions from your Grass-type and Poison-type Pokémon.

Heel Of The Hill

Ability

The first time this Pokémon moves from the bench to the field, and whenever it appears as an evolution, spin for each opposing Pokémon on the field. Those that spin White Attacks become burned. This Pokémon can MP move over burned Pokémon.

1 figure: Incineroar

High Flying

Ability

This Pokémon can also attack Pokémon that are two spaces away, provided that there is a Pokémon between them.

1 figure: Hawlucha

High-Pressure Canons

Ability

If this Pokémon has not made an MP move this turn, it can attack opposing Pokémon within 2 steps. If this Pokémon has evolved, one of its Miss segments becomes Dodge.

1 figure: Blastoise

High-Speed Drill

Ability

When this Pokémon moves from the bench, it may move to a point 1 step away from an entry point. At the start of your turn, instead of an MP move, you may move this Pokémon through an adjacent Pokémon to a point next to that Pokémon. If it does either of these things, your turn ends.

1 figure: Steelix

Homeward Lights

Ability

When this Pokémon appears as a Mega Evolution, and again when its Mega Evolution ends, you may move one of your Pokémon in the Ultra Space or P.C. next to this Pokémon. Your Electic-type Pokémon and your Dragon-type Pokémon deal +10 damage.

1 figure: Mega Ampharos

Hoverjet

Ability

May MP move over your Pokémon on the field. If any of your Drive plates have been used, then, when this Pokémon is knocked out, one of them becomes usable (other than a plate still in use on that turn).

Huge Power

Ability

If this Pokémon is not affected by a special condition, it deals +50 damage.

Hypnotic Voice

Ability

The next turn after using this Pokémon, your opponent will be unable to use Plates.

1 figure: Wigglytuff

Ice Breaker

Ability

Before using this Pokémon, you can switch its position with an adjacent Ice-type Pokémon or frozen Pokémon. Your Ice-type Pokémon can move over this Pokémon when using an MP move.

1 figure: Avalugg

Ice Scramble

Ability

Before using this Pokémon, you may move this Pokémon on the bench next to one of your Avalugg on the field. If you do, this Pokémon's MP is 1. Frozen Pokémon next to this Pokémon cannot be tagged.

1 figure: Bergmite

Ice Shield

Ability

Restored Pokémon (If evolved). At the start of your turn, instead of an MP move, you may freeze one of your Restored Pokémon that has been excluded from the duel and move it to a point 1-2 steps away from this Pokémon. Your turn ends. When this Pokémon is excluded from the duel, it returns to its previous Evolution, if possible.

1 figure: Aurorus

Ice Wall

Ability

This Pokémon cannot be burned or frozen.

1 figure: Lapras

Icy Armor

Ability

When this Pokémon is knocked out, it returns to being Glalie without moving to the P.C. Your Ice-type Pokémon deal +20 damage.

1 figure: Mega Glalie

Illusion

Ability

When this Pokémon is on the bench or has not yet engaged in its first battle after moving to the field, and another of your Pokémon - that has the same MP or less than this Pokémon and has not yet engaged in its first battle after moving to the field - is attacked, before the battle, that Pokémon may switch places with this Pokémon.

2 figures: Zoroark Zorua

Immunity

Ability

This Pokémon cannot be poisoned or noxious.

1 figure: Zangoose

Impermeable Mail

Ability

This Pokémon can MP move over any Pokémon on the field that is not a Flying-type. After a battle, attach a Cracked marker to opposing Pokémon adjacent to this Pokémon. Add +1 spin to the spin-again Attacks of your Pokémon. Your Bug-type and Fighting-type Pokémon each deal +10 damage.

1 figure: Mega Heracross

Imposter

Ability

When this Pokémon moves to the field, choose one Pokémon on the field. This Pokémon transforms into the chosen Pokémon for 7 turns, copying its Ability, MP, and attacks. The countdown continues in Ultra Space or while excluded from the duel. This Pokémon reverts when sent to the bench or P.C. You can only set 1 Ditto on your team. While Ditto copies a Mega Evolution, you cannot Mega Evolve another Pokémon.

Indiscriminate Poison

Ability

When this Pokémon is on the field, Pokémon that are not Poison-type Pokémon or Steel-type Pokémon deal 10 less damage.

1 figure: Mareanie

Infectious Aura

Ability

Nullifies the battle opponent's Ability that would prevent it from receiving a status condition.

1 figure: Parasect

Infernal Hunt

Ability

This Pokémon and Pokémon that battle it become burned after battle.

1 figure: Houndour

Inferno

Ability

If an opposing Pokémon is on one of your entry points or within 2 steps of your goal, this Pokémon gains +1 MP and deals +40 damage.

Inferno Ladder

Ability

When this Pokémon appears as a Mega Evolution, remove the frozen condition from all of your Pokémon. Pokémon knocked out by the Attacks of this Pokémon are temporarily removed from the duel, returning to the bench 7 turns later. Your Fire-type Pokémon deal +10 damage and your Dragon-type Pokémon deal +10 damage.

Inner Focus

Ability

This Pokémon cannot gain Wait while it is on the field.

2 figures: Riolu Glalie

Intense Shell Cannon

Ability

If this Pokémon has not made an MP move this turn, it can attack opposing Pokémon within 2 steps. This Pokémon deals +10 damage for each Water-type Pokémon on the field. Your Water-type Pokémon deal +20 damage.

1 figure: Mega Blastoise

Intimidating Aura

Ability

If this Pokémon is on the field and is not affected by a special condition, the opposing player cannot use plates. Your Dark-type Pokémon deal +20 damage.

1 figure: Mega Absol

Invisible Wall

Ability

Opposing Pokémon cannot pass by this Pokémon nor a continuous succession of your Pokémon adjacent to it with an MP move.

1 figure: Mr. Mime

Iron Heart

Ability

This Pokémon and your Pokémon adjacent to this Pokémon are not knocked out by Gold Attacks from their battle opponents.

1 figure: Cobalion

Irritating Sting

Ability

Any Psychic-type Pokémon that battles this Pokémon will become confused.

1 figure: Skorupi

Jet Current

Ability

If this Pokémon is on the field, your Water-type Pokémon that are not affected by special conditions may MP move through other Pokémon. Your Water-type and Dark-type Pokémon each deal +10 damage.

1 figure: Mega Sharpedo

Justified

Ability

This Pokémon deals +10 damage for each opposing Dark-type Pokémon on the field. When this Pokémon is knocked out in battle, it may change its form to Keldeo Resolute Form without moving to the P.C.

King Horn

Ability

While this Pokémon is on the field, add +1 spin to the spin-again Attacks of your Pokémon. This effect does not stack. If this Pokémon's battle opponent has a Cracked marker, that Pokémon's Blue Attacks become Misses.

1 figure: Heracross

King Mummy

Ability

This Pokémon can only be set once in a deck. This Pokémon gains +1 MP for each of your other Yamask or Cofagrigus on the field, up to a maximum of 3 MP. Your Pokémon on the field can MP move through this Pokémon. If this Pokémon is not affected by a special condition, the ability of non-Ghost, non-Dark-type Pokémon that battle it or MP move over this Pokémon becomes Mummy (the effects of its original Ability are nullified and returned upon leaving the field).

1 figure: Cofagrigus

King Spike

Ability

Opposing Pokémon adjacent to this Pokémon cannot tag or be tagged. Gold Attacks of battle opponents that have an MP-reducing marker become White Attacks.

1 figure: Pinsir

Land's Call

Ability

Your Ground-type Pokémon deal +10 damage when this Pokémon is on the field, unless this Pokémon is affected by a special condition.

Lava Therapy

Ability

This Pokémon cannot be Frozen or put to Sleep.

1 figure: Magmar

Leaf Arrow

Ability

This Pokémon can MP move through your own Pokémon, and opposing Water-type Pokémon and Rock-type Pokémon. If there are opposing Pokémon on all your entry points , this Pokémon gets MP+1.

1 figure: Leafeon

Leaf Guard

Ability

This Pokémon cannot be affected by special conditions other than sleep. Do not attach markers to this Pokémon from the Attacks of its battle opponent

1 figure: Meganium

Light Stone

Ability

If this Pokémon is not affected by a special condition, markers cannot be attached to it during battle. During this Pokémon's battles, Ability effects that increase either Pokémon's Attack damage are nullified.

1 figure: Reshiram

Lightning Rod

Ability

If the battle opponent is an Electric-type Pokémon, the damage it deals to this Pokémon is reduced by 30.

1 figure: Togedemaru

Lock On: Blue

Ability

Once per turn, before you make an MP move, if this Pokémon is not affected by a special condition, you may choose one opposing Pokémon within 2 steps and spin for it. If it spins a Blue Attack, attach a Lock-On marker to it.

1 figure: Regirock

Lock On: Gold

Ability

Once per turn, before you make an MP move, if this Pokémon is not affected by a special condition, you may choose one opposing Pokémon within 2 steps and spin for it. If it spins a Gold Attack, attach a Lock-On marker to it.

1 figure: Registeel

Lock On: Purple

Ability

Once per turn, before you make an MP move, if this Pokémon is not affected by a special condition, you may choose one opposing Pokémon within 2 steps and spin for it. If it spins a Purple Attack, attach a Lock-On marker to it.

1 figure: Regice

Long Lick

Ability

Instead of an MP move, you can force an opponent's Pokémon that is 2 steps away from this Pokémon to spin. If you do, this Pokémon gains Wait 3. If the result of that spin is a White Attack, that Pokémon gains Wait 3.

1 figure: Palpitoad

Lovely Battlefield

Ability

Any Pokémon that battles this Pokémon gains an Infatuated marker (0 MP while adjacent to the Pokémon that attached it; removed at the end of the affected Pokémon's next turn). If this Pokémon is not affected by a Special Condition, it cannot be knocked out in battle against a Ghost-type Pokémon. Your Normal-type and Fighting-type Pokémon deal +10 damage.

1 figure: Mega Lopunny

Loyalty

Ability

At the start of your turn, if this Pokémon is on the field, it may move to the bench. You can use this Pokémon immediately. If this Pokémon has evolved, this Pokémon gains +1 MP.

Ability data from the Pokémon Duel Remake.

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