Restored Pokémon. Once per turn, if the battle opponent spins an Attack with 10 or more damage, you may make it spin again. If this Pokémon has evolved, its MP is increased by 1 and it can MP move through Water-type and Rock-type Pokémon.
See all the figure → After this Pokémon battles a Water-type Pokémon, that Pokémon becomes paralyzed. If this Pokémon inflicts a special condition on the battle opponent, it may evolve after battle, even if it has moved to the P.C. or bench.
See all the figure → Any Dragon-type Pokémon that battles this Pokémon will become paralyzed.
See all the figure → Before battle, any effects on the battle opponent that prevent it from being knocked out in battle are negated, and the battle opponent loses any markers with effects that prevent it from being knocked out in battle. This Pokémon cannot be knocked out if it's not affected by a special condition and its battle opponent is a Ghost-type Pokémon. Your Normal-type Pokémon deal +20 damage.
See all the figure → Opposing Pokémon next to this Pokémon cannot be moved by the Abilities or Attacks of opposing Pokémon. This Pokémon cannot be moved by the Attacks of its battle opponent.
See all the figure → While this Pokémon is on the field, opposing Flying-type and Dragon-type Pokémon each have MP -1. Your Grass-type and Ice-type Pokémon each deal +10 damage.
See all the figure → When this Pokémon is on the field, your Dragon-type and Flying-type Pokémon deal +10 damage.
See all the figure → The battle opponent's Gold Attacks become Misses.
See all the figure → It can MP move through your Pokémon and through opposing Grass-type Pokémon and opposing Ice-type Pokémon. If there are opposing Pokémon on all of your entry points, this Pokémon gains +1MP.
See all the figure → If this Pokémon is knocked out, all Grass-type Pokémon within two steps become burned.
See all the figure → After this Pokémon battles, the battle opponent becomes burned.
See all figures → If this Pokémon has evolved, it gains +1 MP, up to a maximum of 3 MP. After this Pokémon battles during your opponent's turn, the battle opponent becomes burned.
See all figures → Can MP move past burned Pokémon. This Pokémon on the bench gains +1 MP.
See all the figure → This Pokémon may MP move over non-Flying-type Pokémon on the field. If this Pokémon is evolved, any Pokémon that battle this Pokémon are burned after the battle.
See all the figure → This Pokémon gains +1 MP and +10 damage for each Pokémon in your P.C.
See all the figure → When this Pokémon is knocked out in battle, it may evolve without moving to the P.C.
See all the figure → Can MP move past Fire-type Pokémon and burned Pokémon. If the battle opponent is affected by a special condition, the battle opponent's spins are shifted by one segment clockwise.
See all the figure → If this Pokémon is on the field, your Pokémon cannot become affected by special conditions, and your Fairy-type Pokémon that are not affected by a special condition are not knocked out either by Attack damage from Dragon-type Pokémon or by knockout-causing Attack effects from Dark-type Pokémon. Your Rock-type and Fairy-type Pokémon each deal +10 damage.
See all the figure → When this Pokémon moves from the bench, it can only move to a point 1 step away from an entry point. Your turn ends. Your Pokémon on the field can pass through this Pokémon when using an MP move. If this Pokémon burns the battle opponent, it may evolve.
See all the figure → While this Pokémon is not affected by a special condition and is on an entry point, Mega Evolution does not end via passage of turns for the Pokémon of the player whose entry point it is.
See all the figure → The damage deal to this Pokémon by its battle opponents (excluding Fire-type Pokémon) is cut in half.
See all figures → When this Pokémon moves over its battle opponent using an Attack, it may evolve. This Pokémon cannot be paralyzed.
See all the figure → When placed adjacent to this Pokémon, your Pokémon will be boosted from 0-1 MP to 2 MP, and your opponent's Pokémon will be reduced from 3+ MP to 2MP.
See all the figure → At the start of your turn, instead of an MP move, you can move this Pokémon on the field to a spot next to an adjacent Grass-type Pokémon. If there is a succession of Grass-type Pokémon adjacent to the first, you may instead move this Pokémon to a spot adjacent to any of them.
See all the figure → On the field, this Pokémon can pass through other Pokémon. Attach a Forest Mischief marker to any Psychic-type Pokémon that battles this Pokémon. (While that marker is attached, that Pokémon is not subject to Energy effects.)
See all the figure → Pokémon that have battled this Pokémon becomes Grass-type while they are on the field (but they stop being Grass-type if they leave the field). Your Pokémon on the field can move over this Pokémon when using an MP move.
See all the figure → When this Pokémon moves from the bench to the field, or when this Pokémon appears as a Mega Evolution, move Grass-, Flying- and Bug-type Pokémon from your P.C. to the bench. Your Grass-type Pokémon and your Dragon-type Pokémon deal +10 damage.
See all the figure → The 3-Pokémon limit does not apply to this Pokémon.
See all figures → This Pokémon can MP move through your Pokémon and opposing Ground-type and Flying-type Pokémon. If there are opposing Pokémon on all of your entry points, this Pokémon gains +1MP.
See all the figure → If this Pokémon is on the field and not affected by a special condition, opposing Ice-type Pokémon next to your Ice-type Pokémon get MP-1. This effect does not stack.
See all the figure → The battle opponent of this Pokémon cannot move by effects other than the Attacks of this Pokémon until the end of battle. If this Pokémon is not affected by a special condition, markers from the Attacks of the battle opponent cannot be attached to this Pokémon.
See all the figure → In its first battle after moving to the field, all of this Pokémon's White Attacks become Gold Attacks.
See all figures → This Pokémon cannot surround the opponent's Pokémon, and cannot be surrounded itself. It can also move through other Pokémon when making an MP move on the field.
See all figures → Opposing Pokémon cannot MP move through this Pokémon using the effect of an Ability.
See all figures → This Pokémon can MP move through other Pokémon on the field. While this Pokémon is on the field, opposing Pokémon deal -20 damage for each Ghost-type Pokémon adjacent to them. This effect does not stack.
See all the figure → When in the P.C., this Pokémon will move back to the bench if Sweet Scent is spun on the field.
See all the figure → Pokémon that battle with this Pokémon gain Wait.
See all figures → This Ability is only valid on your turn. This Pokémon can MP move past non-Fairy-type Pokémon on the field. When this Pokémon is on the field, your Grass-type Pokémon ignore knockout- and movement-causing effects of opponents' Attacks. Removes the Wait condition from Pokémon within two steps of this Pokémon.
See all the figure → This Pokémon cannot be paralyzed. If this Pokémon is on the field and is not affected by a special condition, your Grass-type Pokémon deal +5 damage for each Grass-type Pokémon on the field.
See all the figure → This Pokémon cannot be paralyzed. If this Pokémon is on the field and is not affected by a special condition, your MP1 Grass-type Pokémon on the field gain +1 MP.
See all the figure → This Pokémon cannot be paralyzed.
See all figures → If one of your Carvanha is within 2 steps of this Pokémon, this Pokémon's White Attacks become Gold Attacks.
See all the figure → If an opposing Pokémon is on one of your entry points or within 2 steps of your goal, this Pokémon deals +40 damage.
See all the figure → When this Pokémon moves from the bench to the field, spin a Pokémon. If it spins a White Attack, attach a Curse marker to it, Your Pokémon on the field can pass through this Pokémon when using an MP move.
See all the figure → This Pokémon has MP 3 if it is confused. When this Pokémon is knocked out in battle, you can move one of your Pokémon that is in the Ultra Space to the point where this Pokémon was.
See all the figure → This Pokémon can MP move under other Pokémon. Opposing Fairy-type Pokémon on the field that MP move within 2 steps of this Pokémon move to the P.C. after the end of that turn. Your Steel-type Pokémon deal +20 damage.
See all the figure → This Pokémon gains +1 MP after moving to the bench or field until its first battle. At the start of your turn, instead of using an MP move, this Pokémon may move to a point by passing through adjacent Pokémon that have Wait. If it does, those adjacent Pokémon move to the Ultra Space outside of the field. Your turn ends.
See all the figure → If this Pokémon has a special condition, it deals +50 damage.
See all figures → This Pokémon on the field can pass through other Pokémon when it MP Moves. When this Pokémon is on the field, opposing Pokémon deal -1 damage.
See all the figure → When this Pokémon is knocked out, it is temporarily excluded from the duel, returning to your bench 5 turns later. When it returns, if possible, return one of your other excluded Pokémon to your bench.
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