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Pokémon Duel library

Every ability in the Pokémon Duel Remake, and the figures that have it.

393 abilities

Evolved Battle Armor

Ability

Restored Pokémon. Once per turn, if the battle opponent spins an Attack with 10 or more damage, you may make it spin again. If this Pokémon has evolved, its MP is increased by 1 and it can MP move through Water-type and Rock-type Pokémon.

1 figure: Kabutops

Evolving Circuit

Ability

After this Pokémon battles a Water-type Pokémon, that Pokémon becomes paralyzed. If this Pokémon inflicts a special condition on the battle opponent, it may evolve after battle, even if it has moved to the P.C. or bench.

1 figure: Pichu

Fairy Powder

Ability

Any Dragon-type Pokémon that battles this Pokémon will become paralyzed.

1 figure: Cottonee

Family Bond

Ability

Before battle, any effects on the battle opponent that prevent it from being knocked out in battle are negated, and the battle opponent loses any markers with effects that prevent it from being knocked out in battle. This Pokémon cannot be knocked out if it's not affected by a special condition and its battle opponent is a Ghost-type Pokémon. Your Normal-type Pokémon deal +20 damage.

Fang Trap

Ability

Opposing Pokémon next to this Pokémon cannot be moved by the Abilities or Attacks of opposing Pokémon. This Pokémon cannot be moved by the Attacks of its battle opponent.

1 figure: Mawile

Fearsome Frost Tree

Ability

While this Pokémon is on the field, opposing Flying-type and Dragon-type Pokémon each have MP -1. Your Grass-type and Ice-type Pokémon each deal +10 damage.

1 figure: Mega Abomasnow

Fight Song

Ability

When this Pokémon is on the field, your Dragon-type and Flying-type Pokémon deal +10 damage.

1 figure: Altaria

Fire Alert

Ability

The battle opponent's Gold Attacks become Misses.

1 figure: Litten

Fire Arrow

Ability

It can MP move through your Pokémon and through opposing Grass-type Pokémon and opposing Ice-type Pokémon. If there are opposing Pokémon on all of your entry points, this Pokémon gains +1MP.

1 figure: Flareon

Fire Bell

Ability

If this Pokémon is knocked out, all Grass-type Pokémon within two steps become burned.

1 figure: Torracat

Fire Leak

Ability

After this Pokémon battles, the battle opponent becomes burned.

2 figures: Torchic Magby

Fire Power

Ability

If this Pokémon has evolved, it gains +1 MP, up to a maximum of 3 MP. After this Pokémon battles during your opponent's turn, the battle opponent becomes burned.

Fire Rush

Ability

Can MP move past burned Pokémon. This Pokémon on the bench gains +1 MP.

1 figure: Entei

Fire Scales

Ability

This Pokémon may MP move over non-Flying-type Pokémon on the field. If this Pokémon is evolved, any Pokémon that battle this Pokémon are burned after the battle.

1 figure: Volcarona

Flame Evolution

Ability

When this Pokémon is knocked out in battle, it may evolve without moving to the P.C.

1 figure: Larvesta

Flame Turbine

Ability

Can MP move past Fire-type Pokémon and burned Pokémon. If the battle opponent is affected by a special condition, the battle opponent's spins are shifted by one segment clockwise.

1 figure: Arcanine

Flawless Jewel

Ability

If this Pokémon is on the field, your Pokémon cannot become affected by special conditions, and your Fairy-type Pokémon that are not affected by a special condition are not knocked out either by Attack damage from Dragon-type Pokémon or by knockout-causing Attack effects from Dark-type Pokémon. Your Rock-type and Fairy-type Pokémon each deal +10 damage.

1 figure: Mega Diancie

Floating Candle

Ability

When this Pokémon moves from the bench, it can only move to a point 1 step away from an entry point. Your turn ends. Your Pokémon on the field can pass through this Pokémon when using an MP move. If this Pokémon burns the battle opponent, it may evolve.

1 figure: Litwick

Flower Carpet

Ability

While this Pokémon is not affected by a special condition and is on an entry point, Mega Evolution does not end via passage of turns for the Pokémon of the player whose entry point it is.

Fluffy

Ability

The damage deal to this Pokémon by its battle opponents (excluding Fire-type Pokémon) is cut in half.

2 figures: Bewear Stufful

Fluffy Coat

Ability

When this Pokémon moves over its battle opponent using an Attack, it may evolve. This Pokémon cannot be paralyzed.

1 figure: Buneary

Force Balance

Ability

When placed adjacent to this Pokémon, your Pokémon will be boosted from 0-1 MP to 2 MP, and your opponent's Pokémon will be reduced from 3+ MP to 2MP.

1 figure: Xerneas

Forest Leap

Ability

At the start of your turn, instead of an MP move, you can move this Pokémon on the field to a spot next to an adjacent Grass-type Pokémon. If there is a succession of Grass-type Pokémon adjacent to the first, you may instead move this Pokémon to a spot adjacent to any of them.

1 figure: Grovyle

Forest Mischief

Ability

On the field, this Pokémon can pass through other Pokémon. Attach a Forest Mischief marker to any Psychic-type Pokémon that battles this Pokémon. (While that marker is attached, that Pokémon is not subject to Energy effects.)

1 figure: Phantump

Forest Mystery

Ability

Pokémon that have battled this Pokémon becomes Grass-type while they are on the field (but they stop being Grass-type if they leave the field). Your Pokémon on the field can move over this Pokémon when using an MP move.

1 figure: Trevenant

Forest Regeneration

Ability

When this Pokémon moves from the bench to the field, or when this Pokémon appears as a Mega Evolution, move Grass-, Flying- and Bug-type Pokémon from your P.C. to the bench. Your Grass-type Pokémon and your Dragon-type Pokémon deal +10 damage.

1 figure: Mega Sceptile

Frost Arrow

Ability

This Pokémon can MP move through your Pokémon and opposing Ground-type and Flying-type Pokémon. If there are opposing Pokémon on all of your entry points, this Pokémon gains +1MP.

1 figure: Glaceon

Frost Tag

Ability

If this Pokémon is on the field and not affected by a special condition, opposing Ice-type Pokémon next to your Ice-type Pokémon get MP-1. This effect does not stack.

1 figure: Frost Rotom

Full Metal Body

Ability

The battle opponent of this Pokémon cannot move by effects other than the Attacks of this Pokémon until the end of battle. If this Pokémon is not affected by a special condition, markers from the Attacks of the battle opponent cannot be attached to this Pokémon.

1 figure: Solgaleo

Gale Wings

Ability

In its first battle after moving to the field, all of this Pokémon's White Attacks become Gold Attacks.

Gaseous Form

Ability

This Pokémon cannot surround the opponent's Pokémon, and cannot be surrounded itself. It can also move through other Pokémon when making an MP move on the field.

2 figures: Gastly Cosmog

Gloomdweller

Ability

This Pokémon can MP move through other Pokémon on the field. While this Pokémon is on the field, opposing Pokémon deal -20 damage for each Ghost-type Pokémon adjacent to them. This effect does not stack.

1 figure: Marshadow

Gluttony

Ability

When in the P.C., this Pokémon will move back to the bench if Sweet Scent is spun on the field.

1 figure: Munchlax

Gooey

Ability

Pokémon that battle with this Pokémon gain Wait.

2 figures: Goomy Sliggoo

Grassy Surge

Ability

This Ability is only valid on your turn. This Pokémon can MP move past non-Fairy-type Pokémon on the field. When this Pokémon is on the field, your Grass-type Pokémon ignore knockout- and movement-causing effects of opponents' Attacks. Removes the Wait condition from Pokémon within two steps of this Pokémon.

1 figure: Tapu Bulu

Green Power

Ability

This Pokémon cannot be paralyzed. If this Pokémon is on the field and is not affected by a special condition, your Grass-type Pokémon deal +5 damage for each Grass-type Pokémon on the field.

1 figure: Lurantis

Greenhouse

Ability

This Pokémon cannot be paralyzed. If this Pokémon is on the field and is not affected by a special condition, your MP1 Grass-type Pokémon on the field gain +1 MP.

1 figure: Fomantis

Group Attack

Ability

If one of your Carvanha is within 2 steps of this Pokémon, this Pokémon's White Attacks become Gold Attacks.

1 figure: Carvanha

Growing Determination

Ability

If an opposing Pokémon is on one of your entry points or within 2 steps of your goal, this Pokémon deals +40 damage.

1 figure: Chimchar

Grudge Stone

Ability

When this Pokémon moves from the bench to the field, spin a Pokémon. If it spins a White Attack, attach a Curse marker to it, Your Pokémon on the field can pass through this Pokémon when using an MP move.

1 figure: Spiritomb

Guardian

Ability

This Pokémon has MP 3 if it is confused. When this Pokémon is knocked out in battle, you can move one of your Pokémon that is in the Ultra Space to the point where this Pokémon was.

1 figure: Drampa

Guartop Steelshell

Ability

This Pokémon can MP move under other Pokémon. Opposing Fairy-type Pokémon on the field that MP move within 2 steps of this Pokémon move to the P.C. after the end of that turn. Your Steel-type Pokémon deal +20 damage.

1 figure: Mega Aggron

Gulp

Ability

This Pokémon gains +1 MP after moving to the bench or field until its first battle. At the start of your turn, instead of using an MP move, this Pokémon may move to a point by passing through adjacent Pokémon that have Wait. If it does, those adjacent Pokémon move to the Ultra Space outside of the field. Your turn ends.

1 figure: Guzzlord

Guts

Ability

If this Pokémon has a special condition, it deals +50 damage.

2 figures: Machamp Swellow

Hacking Gems

Ability

This Pokémon on the field can pass through other Pokémon when it MP Moves. When this Pokémon is on the field, opposing Pokémon deal -1 damage.

1 figure: Sableye

Hallucination

Ability

When this Pokémon is knocked out, it is temporarily excluded from the duel, returning to your bench 5 turns later. When it returns, if possible, return one of your other excluded Pokémon to your bench.

2 figures: Latios Latias

Ability data from the Pokémon Duel Remake.

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