Connection
AbilityThis Pokémon's damage is increased by +10 for every Electric-type Pokémon it is connected to.
Every ability in the Pokémon Duel Remake, and the figures that have it.
393 abilities
This Pokémon's damage is increased by +10 for every Electric-type Pokémon it is connected to.
This Pokémon is not moved to the Ultra Space by the Attack effects of opposing Pokémon. If this Pokémon is not affected by a special condition, it is not knocked out by knockout-causing Attack effects.
If this Pokémon is not poisoned or noxious, while this Pokémon is on the field, your non-Corsola Water-type Pokémon with MP1 gain +1 MP.
Your Pokémon can move over this Pokémon when using an MP move.
Instead of an MP move, you may move this Pokémon on the field through an adjacent of Electric-type Pokémon and a succession of Electric-type Pokémon adjacent to that Pokémon in another spot. This ends your turn.
When this Pokémon is on the field, your Normal-type Pokémon and your Flying-type Pokémon take -10 damage.
If this Pokémon is on the field and not affected by a special condition, Moonblast from any of your Pokémon deals +50 damage. This effect does not stack.
This Pokémon can MP move over other Pokémon on the field. If a battle opponent of this Pokémon spins an Attack of 120 or more damage, attach a Cracked marker to the battle opponent. Your Bug-type and Steel-type Pokémon deal +10 damage.
This Pokémon does not spend MP when moving from the bench to an entry point.
This Pokémon can MP move over poisoned and noxious Pokémon. Poisoned and noxious Pokémon moved over are temporarily excluded from the duel, returning to the bench 7 turns later. Your Grass-type and Poison-type Pokémon each deal +10 damage.
If the battle opponent spins a Blue Attack, that Pokémon on the field moves to the bench after the turn end and gains Wait. Your Rock-type and Dark-type Pokémon each deal +10 damage.
When this Pokémon is on the field, it can move to your goal point instead of making an MP move (ends your turn).
Any Pokémon that battles this Pokémon gains an Infatuated marker (0 MP while adjacent to the Pokémon that attached it; removed at the end of the affected Pokémon's next turn). If this Pokémon has evolved, it cannot be paralyzed.
This Pokémon can MP move through your Pokémon and opposing Psychic-type Pokémon and Ghost-type Pokémon. If there are opposing Pokémon on all of your entry points, this Pokémon gains +1 MP.
Can MP move through other Pokémon on the field. Attach a Branded marker to burned Pokémon that have been moved through by this Pokémon.
This Pokémon can MP move over non-Flying-type Pokémon on the field. While this Pokémno is on the field, the asleep condition is not removed by the effects of Abilities. If this Pokémon is not affected by a special condition, sleeping Pokémon within 2 steps of it cannot be tagged.
If this Pokémon is not affected by a special condition, markers cannot be attached to it during battle. During this Pokémon's battles, Ability effects that increase either Pokémon's Attack damage are nullified.
This Pokémon can MP move through other Pokémon on the field. This Pokémon is not knocked out by battle damage. This Pokémon is not affected by effects of the battle opponent that would apply any markers to this Pokémon or that would inflict any special conditions on this Pokémon, and any such effects are applied to the battle opponent instead. Your Dark-type Pokémon and Ghost-type Pokémon deal +10 damage.
While this Pokémon is on the field, opposing Ghost-type Pokémon cannot use the effect of an Ability to pass through your Dark-type Pokémon.
Whenever this Pokémon moves from a P.C. to the bench, one of your used Mega Evolution plates becomes usable.
While this Pokémon is on the field, effects of opposing Water-type Pokémon's Abilities that increase Attack damage are nullified. Ultra Beasts knocked out by this Pokémon's Attack damage are excluded from the duel without moving to the Ultra Space, returning to the bench when this Pokémon leaves the field. If this Pokémon is knocked out in battle, it may change its form to Groudon without moving to the P.C.
If this Pokémon is on the field, your Fairy-type Pokémon that are not affected by a special condition are not knocked out either by Attack damage from Dragon-type Pokémon or by knockout-causing effects from Dark-type Pokémon.
When this Pokémon is on the field, all poisoned Pokémon will do a further -20 damage. This effect does not stack.
When this Pokémon moves from the bench to the field, attach a Disguise marker to this Pokémon. While that marker is attached to it, this Pokémon is not knocked out in battle (instead of knocking it out, remove the marker and any special conditions affecting it). This Pokémon can MP move through other Pokémon on the field.
At the start of your turn, instead of an MP move, this Pokémon may move through an adjacent Pokémon to a point 1-2 steps away from that Pokémon. When it does, this Pokémon may change its form. If it changes its form, until the end of your next turn, any effects of its battle opponent's ability that would increase Attack damage decrease that damage instead. Your turn ends.
When moving this Pokémon from the bench, it can only move to one space away from the entry point. Your turn ends.
When this Pokémon sustains an effect from a battle opponent's White Attack that would knock it out, the battle opponent is knocked out instead.
At the start of your turn, you may remove the asleep condition from this Pokémon. To do so, use this Pokémon.
If the battle opponent is a Water-type Pokémon that does not have any other types, this Pokémon is not knocked out in battle.
If your Reuniclus, Duosion or Solosis is adjacent to this Pokémon, deal damage x2.
This Pokémon cannot win you the duel by moving to the goal point. This Pokémon may MP move through other Pokémon on the field. While this Pokémon is on the field, the start-of-turn Z-Move gauge increase of each player is boosted for each of that player's Pokémon that is affected by a special condition.
Opposing Pokémon cannot MP move through a point next to this Pokémon to pass it. If this Pokémon is on the field, all the Blue Attacks of opposing Pokémon that are affected by a special condition becomes Misses.
This Pokémon can MP move under other Pokémon on the field. While this Pokémon is on the field, your Water-type Pokémon and your Ground-type Pokémon get +1 MP (up to a maximum of MP3). Your Water-type Pokémon and your Ground-type Pokémon deal +10 damage.
If this Pokémon is not affected by a special condition, all of the Blue-Attacks of non-Ground-type battle opponents of this Pokémon become Misses. This Pokémon cannot be Paralyzed.
Other Pokémon can move over this Pokémon when using an MP move. If those Pokémon are the opponent's Pokémon, those Pokémon become paralyzed.
This Ability is only valid on your turn. This Pokémon can MP move past non-Fairy-type Pokémon on the field. When this Pokémon is on the field, your Electric-type Pokémon deal +30 damage (this effect is not cumulative). It removes the asleep condition from Pokémon within 2 steps of this Pokémon.
While this Pokémon is on the field, your Electric-type Pokémon deal +10 damage for each paralyzed Pokémon on the field. This effect does not stack.
The opponent's Pokémon that have passed over this Pokémon by using Fly Away, Fly or Soar become paralyzed.
This Pokémon cannot evolve into another Pokémon. If this Pokémon is paralyzed, it gains +1 MP and deals +40 damage. If this Pokémon is adjacent to a paralyzed Pokémon on the field, its White Attacks become Gold Attacks.
While this Pokémon is on the field, the effects of Abilities of opposing Electric-type Pokémon and opposing paralyzed Pokémon that allow passing by other Pokémon with MP moves are negated. At the start of your turn, instead of an MP move, this Pokémon may switch places with an adjacent Electric-type Pokémon or paralyzed Pokémon.
This Pokémon is not subject to spin-inducing effects of Attacks.
At the start of your turn, instead of an MP move, this Pokémon may switch places with an adjacent Electric-type Pokémon or paralyzed Pokémon.
When this Pokémon is attacked, it may switch a Pokémon on your bench that is neither Wirmpor nor Golisopod (no battles are triggered). If it does, this Pokémon and the Pokémon that it switched with both gain Wait.
Restored Pokémon. After this Pokémon battles, it may evolve if it's on the field.
This Pokémon can only be set as a form in a deck. The Ability of the Pokémon that battles this Pokémon is nullified while that Pokémon is on the field. If this Pokémon is knocked out, it is excluded from the duel. When this Pokémon leaves the field, it returns to the form it was before it changed forms.
When this Pokémon is on the field, your Pokémon that are both Electric and Steel type deal +20 damage. If this Pokémon has evolved, it gains +1 MP.
For effects that move this Pokémon's battle opponent, you decide whether it is used, which Pokémon is targeted, and where the targeted Pokémon will be moved to.
If there are no Pokémon next to this Pokémon, instead of an MP move you can force an opposing Pokémon that is two steps away from this Pokémon to spin. If you do, this Pokémon gains Wait 3. If the spin results in a White Attack, the opposing Pokémon comes one step closer and gains Wait.
When this Pokémon moves from the bench to the field, or appears as an evolution, spin for each opposing Pokémon on an entry point. If a Purple Attack is spun, knock that opposing Pokémon out. This Pokémon can MP move through other Pokémon on the field.
When this Pokémon is knocked out in battle, it may evolve without moving to the P.C.
Ability data from the Pokémon Duel Remake.