
Quick Care
Choose one of your Pokemon on the field. It is knocked out. Your turn ends.
Quick Care
Choose one of your Pokemon on the field. It is knocked out. Your turn ends.
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Quick Care
Choose one of your Pokemon on the field. It is knocked out. Your turn ends.
Choose one of your Pokemon on the field. It is knocked out. Your turn ends.

Mask Change
You may change one of your Ogerpon into one of the three following forms: Wellspring, Cornerstone, or Hearthflame form.
You may change one of your Ogerpon into one of the three following forms: Wellspring, Cornerstone, or Hearthflame form.

Teal Mask
You may change an Ogerpon on the field back into its Teal Mask Form if it is currently in a different form.

Melted Meltan
Add an extra Meltan to your team (over the 6 figure limit) and end your turn. This Meltan has no evolution attached, and if its presence ever blocks your other Pokemon from entering the bench, exclude this Pokemon from the duel.
Add an extra Meltan to your team (over the 6 figure limit) and end your turn. This Meltan has no evolution attached, and if its presence ever blocks your other Pokemon from entering the bench, exclude this Pokemon from the duel.
Grand Tour
Exclude one of your figures for 7 turns. Afterwards, it returns to your bench and may evolve if possible. Your turn ends.
Exclude one of your figures for 7 turns. Afterwards, it returns to your bench and may evolve if possible. Your turn ends.
Light Stone
Choose one of your Pokémon on the field or bench. Untill the end of the duel that Pokémon has plus one MP (to a maximum of 3MP). Effects of abilities that allow you to move through other Pokémon are lost.
Choose one of your Pokémon on the field or bench. Untill the end of the duel that Pokémon has plus one MP (to a maximum of 3MP). Effects of abilities that allow you to move through other Pokémon are lost.

Prison bottle
Choose one of your Hoopa on the field and transform it into Hoopa Unbound, for 9 turns. If any of your Hoopa or Hoopa Unbound become knocked out, this plate returns to its unused state.
Choose one of your Hoopa on the field and transform it into Hoopa Unbound, for 9 turns. If any of your Hoopa or Hoopa Unbound become knocked out, this plate returns to its unused state.