Hoopa
ghostpsychic
Magician
You may set only one copy of this Pokémon in a deck. If this Pokémon is not affected by a special condition, it can MP move over opposing non-Dark-type Pokémon on the field. Once during your turn, while this Pokémon is on the field, you may switch this Pokémon with one of your Pokémon on the field or bench, your turn ends.
| Name | Size | Damage | Description |
|---|---|---|---|
| Shadow Sneak | 8 | 30 | |
| Miss | 8 | ||
| Hyperspace Hole | 20 | 60 | If this Pokémon is knocked out by damage, you may choose one of your Pokémon on the field, that Pokémon claims this Pokémon's spot. |
| Miss | 4 | ||
| Shadow Sneak | 8 | 30 | |
| Sphere Trick | 24 | ★ | If any Sphere plates have been used on the battle opponent, then this Pokémon also gains those effects until the end of the duel. |
| Squared Attack | 24 | ★★ | If there are Pokémon at three entry points, switch this Pokémon with another Pokémon on the field. |
| Z-Move | Damage | Effect |
|---|---|---|
| Never-Ending Nightmare | 120 | All opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker. |
| Shattered Psyche | 120 | If this Pokémon is on the field, this Pokémon moves to a point 3 steps away after battle. |
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